Thats good - good distribuition. A few crits - you could ditch some from the feet and put them onto the head. On San Andreas I used the twisting technique a lot - Spin the cross section of a limb by 45 degrees every now and again. I think that would work well on the calves. Just take the part where the trouser ends, spin…
So my name used to be: Lloyd Sebastian Conrad-alec Lloyd-wallis but when I was 16 I got it changed to 'lloyd' so its gone from a 45 to a 5 (45 if we count - as 1 and double-barrelled names as a whole word which is +2, if not it could be 47) I guess with my name now only being lloyd I go to the bottom of the list? Oh how…
That's what it really breaks down to (for me), is it really worth the upgrade. I had issues, but every OS has them. Is it worth the dough? Not at all. I got the Ultimate edition through a buddy who had the MS discount. It cost me $45 total (including the $5 for him to ship it). Goes to show how much it's marked up.... but…
Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects! My rates for character design are: - 65$ for lines and colors - 45$ for line art. My rates for comic coloring are: -$50 per…
Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects! My rates for character design are: - 60$ for lines and colors - 40$ for line art. My rates for comic coloring are: -$45 per…
Right! I've read about this (in the ultimate trim pdf I think). How do you approach this method of using 45 degrees bevels? I mean 45 degrees makes for a pretty large cut and how do you combine it with the edge wear. Do you make the wear on the "inner edge" and leave the other area clean? That's the part I don't really…
Are those actual mesh data? Can the player enter them or interact with them? The reason I'm asking is because at an angle of 45*, there is weird bulge on the objects inside the cube, this can especially seen at 00:45 mark, where the Blue Geod like Cross starts flickering and glitching really badly. So yeah, most likely…
[ QUOTE ] [20:45] gauss: this is what happens when we start talking about this stuff when i'm tagging. [20:45] gauss: http://www.gausswerks.com/img/eqtag.jpg [20:46] [Email]bsidwell@gmail.com:[/Email] egads [20:46] [Email]bsidwell@gmail.com:[/Email] ze laser angel [20:46] [Email]bsidwell@gmail.com:[/Email] This is an album…
Here is an interesting question I hope polycounters can shed some light on: - How do you make grass field and grass props that looks good when viewed from 45~90 deg? I find solutions that work for <45 deg, especially billboard grass, looks very unnatural from a higher angle, even if you orient them towards the camera. -…
To make the player walking for 45 minutes to get from one end to the another, make his movement speed 2 km / hour and make the landscape 1,5 km size. Because: lets say he walks on 2km/ h (2000m / hour) , divided by 60 (minutes) = 33.333333...m /per minute * 45 = 1500 -> which is the needed landscape size in meters. If you…