Unity 5 free + Free or a flat fee + Much ower costs after you release a successful product - Source code and access to beta versions aren't free - Free version isn't for schools or any commercial entity making $100k+ a year - Additional features cost you or force you to get a pro license - $900 a year x number of employees…
I personally like the thin neck, but I'll do some scaling just to see how it works. I might like a slightly thicker neck even better. Good point, perhaps I should just throw in a simple rig to see how the weighting works. I have some experience with rigging highpoly meshes, but never really tried a lowpoly mesh. Hehe yes,…
i like the construction ! but theres something off with the breasts and face, they seem to wide and flat... is it 4000 faces ? i presume that its 4000 tris.
Well, I've been faffing about with 3ds max for well over a year or so, and right now I'm working on building a chainsaw for an FPS skin. The body won't be too much concern; what I'm focusing on right now is the blade. Here's what it looks like so far. The chain itself consists of the same chain link instanced about 50…
Since our last Freelancer did his work and left us we need a guy who models the concept on the shot. It will be our "heavy dude" Playermodel with an exosuit for limited flying abilities. If you are interesed your task would be to mode lthe high-poly model and optional do the low-poly too. We offer an organized team…
I used the beta RC for a while and I recently just did a clean install of win7 x64. It's been working pretty well for me, no major problems or anything, even in the beta. I didn't have a lot of problems with Vista when I was using that either, but this experience has definitely been a lot more trouble free. Just out of…
Its not that complicated. You just have to look at them a bit like a cryptic crossword. [ QUOTE ] The answer takes Spartans to find it. Answer: 42300 [/ QUOTE ] The Answer to life, the universe and everything is 42. There are 300 hundred spartans. Therefore 42300.
Thank you, I'm gonna try moving the UV islands away from being so tight to the edges as suggested. As for hard edges, the object (in Blender) is all shaded smooth before export as .fbx (I should have clarified this) I'm wondering if the bake is projecting the normals of the inner part as if facing outwards, even though the…
Tri = 3 vertices form one tri, and are rendered via the method of rasterization (real-time). All models are turned into tries for rendering with the GPU, as that's what the GPU renders. Polygons and faces are for simplicity sake the same thing. If your model is 4000 polygons, then it's 4000 faces. I think that's the…