In 1.2 we go over importing the meshes and textures into UDK and setting up our package folder. [ame=" https://www.youtube.com/watch?v=QScTZI5f3xM"]Attack The Horde Tutorial Series - 1.2 - YouTube[/ame]
I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…
funky symbols...they're the playstation buttons but sliced n' diced. http://image.com.com/gamespot/images/2005/133/reviews/926596_20050514_screen002.jpg http://image.com.com/gamespot/images/2005/133/reviews/926596_20050514_screen003.jpg
Nice. I didn't know that 1.2 was out in the open since MM has been discontinued. I'm running the 1.2 here which I got from Ruediger. Didn't have any trojan issues. The installer on the ARC forums and the one I have seem to be identical
Hi Tom, I ran into this bug shortly after we released 1.3. Somehow the max output was broken in this release. You can use handplane 1.2 for now until we get version 1.3.1 online. Direct link to 1.2: http://www.handplane3d.com/handplane_v1.2.rar Sorry about that!
Being defensive and fighting like a bitch are two different things. Nobody is asking him to fight like Gatti, wading in throwing haymakers and blocking punches with his face. Even someone like Whitaker, a defensive fighter, possibly better and more legal defense than Floyd actually - took more risks and fought less safety…
miauu's Manage Links is updated to version 1.1 In version 1.2 the I is redesigned and explanation of the feature added in version 1.1 can be found in the video of version 1.2 and in the miauu's Manage Links reference file.
Doesn't need to be good, the idea is that you should be happy you're still able to do it, let alone do anything, at 112. I really wouldn't care how much it sucked if I was still drawing something at 112...