We do this here (I use a PS action, which I hesitate to call a script - are you guys doing something fancier? I just have an action I run on a doc that I paste my baked maps into in a certain order that breaks them out nicely for me). James Taylor had a quick save script in his vTools and eventually a tech artist at work…
Short script that collapses component clusters for Maya 2018 :) Full credits to eltarbos! (Python) Code: import maya.cmds as cmds Original Post: So I've been getting into Python in hopes of not banging my head as frequently as I do whenever I get to make my own scripts. Right now I was trying to mimic Max' merging ways, in…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
For the maths geeks, the colours are calculated as follows If C0 > C1 then we have 4 colours in a 4x4 block C0 = Stored 565 C1 = Stored 565 C2 = 2/3 C0 + 1/3 C1 C3 = 1/3 C0 + 2/3 C1 When Zero alpha is needed in the 4x4 block then the following is used if C0 < C1 then we have 3 colours in a 4x4 block and 0 C0 = Stored 565…
good read so far, thanks for the link. i was looking at their ellipses, and noticed they even point out there is a difference between constructing it with 2 points vs 1 an that neither are correct. they said the "radical" solution is to draw it with its major axis paralleled to the horizon line, which is like drawing it…
Hi Everyone, I am having an issue in UDK with using multiple UV's. I am trying to make it so my normals are on a separate UV than the Diffuse/spec. My issue comes in when I separated the 2. Break down: I am using the exact same model with exact same UV's for normal map. Model with Error: UV channel 1 in Max is my Diffuse…
Hey Maze, i wrote this a while back for Autocon. Switches between the 1 and 3 subdivision level though I could hack it up tomorrow to work as + or -. string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 1) { //Go to 3…
Super broad question that has no real answer. 1 day = 8 hours 1 week = 5 days Modern main character? 4 to 20+ weeks. Modern simulation-game car? 3 to 10 weeks. Modern First Person weapon? 1 to 6 weeks. Modern tileable texture? <1 to 3 days. Modern simple prop? <1 to 3 days. There will be people that post after me to…
From who I've known that has this, they're all overweight. I can't urge enough how important it is to be within the proper weight range. So many problems happen to your body when you're overweight. The breathing machine should only be a temporary fix. The REAL fix is getting more active and healthy. Stop eating fast food,…
Ok, so my game plan is to, 1 - Check the low and high meshes and make sure they match up correctly 2 - Set sharp edges on the low manually without using any modifiers 3 - Delete all the Material IDs since they're not needed, and i was just using them to make sure the high and low intersect with each other correctly 4 -…