Hi everyone, if I would like to set up this billboard shader in SF: CGPROGRAM #pragma vertex vert #pragma fragment frag // User-specified uniforms uniform sampler2D _MainTex; struct vertexInput { float4 vertex : POSITION; float4 tex : TEXCOORD0; }; struct vertexOutput { float4 pos : SV_POSITION; float4 tex : TEXCOORD0; };…
So I have reassessed my build based on all of your advices and I have got a list that comes out around $200 that the previous. It is: Samsung 840 Series 250GB 2.5" Solid State Drive/SSD Intel Core i7 3770 4-Core 3rd Gen Processor Gigabyte GA-Z77X-UD3H Motherboard Corsair Vengeance 16GB (2x 8GB) DDR3 RAM CMZ16GX3M2A1600C9…
Sweet. I see that ASUS's motherboard's pages list RAM that they support...but on EVGA and Gigabyte's site they have no such information. Does that mean that it's just ASUS that has problems supporting all types and brands of RAM? I think I'm pretty final on the SSD decision and the GTX 470 1280MB as well. I may go down…
I'm trying to recreate this OSL node setup from Max in Blender. I've loaded the OSL script in Blender, but it doesn't work and I'd rather not use OSL anyway as it doesn't support GPU. Basically, I have 2 displacement maps: 1 baked from Zbrush with a 0 mid-point, and the other is a 3-channel RGB map that I painted in Mari…
Hey Tyler, you're right, I forgot to reset the fPrePush variable as well, sorry. New buttonUp event:on sPushCage buttonUp do( $.modifiers[1].pushPercent = 0.0 -- uncomment this to reset the spinner after each adjustment sPushCage.value = 0.0 [B]fPrePush = 0.0[/B]) It should work well now (tested). :)
Oh yeah sorry if I was unclear : I didn't mean to suggest that you should set your monitor to use the sRGB profile in the windows color settings, at all. What I meant is : in order for other people to see something predictable when viewing your screenshots and renders, you should *convert* these documents to sRGB before…