Me too man, I've actually been spending the past few weeks coming up with ideas for a DOTA inspired mod for SC II. I don't know what exact editor tools they'll be releasing with the game, but I've got my fingers crossed they'll be robust and fairly easy to use. I personally cut my teeth making a UT3 RPG/ FPS hybrid,…
[ QUOTE ] Fact is, many people can be misdiagnosed with HIV and AIDS, that really aren't infected. But, the medication they're placed on can do a great deal of damage to their bodies, even fatal. There is an AIDS fraud in the world. So it's difficult to believe everything you here about this epidemic. [/ QUOTE ] Actually…
Sorry can't help you with a shader, just wondering why your using a texture based mask rather than a vertex color based mask? It seems like if this was a level we're talking about then you'd end up with another giant texture perhaps the same size as a fully unique lightmap. A question to those in the know: what would be…
Issues with viewport clipping etc are related to relative scale. I. If your object is 0.000001 or 1000000 system units across you'll have trouble. Display units fall down a bit when you need to use small numbers (Eg 0.0001) because the default setting is to show only a few decimal places(this can be increased but you still…
I'm sorry. I'm a non-professional and I have to agree with EQ's modality. If the model looks good and bakes good (and you're not needing full quads for sculpting) then why does it matter if there's a small pinch or your loops aren't perfect. And also, there's no need to follow an object 100% exact blueprints, especially if…
LOL I have to update this thread because I understand WHY seams and creases are made. OK First I must define Seams and Creases. Seam(s): to refer to a place on a surface where 2 materials or textures meet; in which the pattern of the pixels is broken causing a visible line. Crease(s): to refer to a place where CONFLICTING…
Great for concept presentations and a terrific design tool. I just took the model brush for a test run and was very impressed with it. The non destructive dynamic smoothing is great and something akin to a modifier in other apps. Not sure I see the problem with stepping in and out of sub d meshes in z, you can reduce the…
instead of image scaling why don't you just pop the thread out of it's table, into divs and then the offending image wouldn't stretch the entire thread to the moon and back Also every page served has inline styles and Javascript. Why don't you link these chunks of code externally so they can cache? It makes for a very…
becoming a father, and move to another country takes a lot of time and effort LOL! daddy finally has some time for art!!! i've done major rework of the face and starting to end up with something i like. i recieved some great feedback from my boyz Marre and Lurre! i have also played around with shaders. first, we have the…
I think that it is most definitely the time for indies, but that's sort of the problem. When everyone goes after the same thing it all comes crashing down. Case in point: >100000 apps on the iPhone. Not hearing many success stories these days, are you? Top selling games are mostly major EA brands now. If I had a dollar for…