found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
List of changes: - Made some progress on material that can be used to reduce the seams between static meshes and the ground. Screenshots: Description of the progress: I have to say that I'm quite happy with the results so far, even though this solution is a simple and dirty trick. I won't be posting a full breakdown of it,…
So here's a quick description of how to work with the new textures of this shading method. You can see examples of these textures used for the "Rusty Paint" in the original post. [size=+1]Albedo[/size] This is just like a diffuse texture you are familiar with. Remember only to paint the materials color, not light…
Ok, so here's a bit of explanation on how it works. As you'll see, it really needs only basic picture editing skil, and by no way a "real" artist's skill like yours^^. Before starting, I must warn you that the below explanitions might seem very n00bish... because I'm a n00b^^. I have almost 0 experience in modding or in…
Joeriv: haha I might be one of the few 3d artists who actually enjoys UVs (at least the final fitting to 0-1 part). It's def a giant puzzle! Teh Splatt, Powermaennchen: Thx! Battlecow: Too kind! I actually liked my original version of the cockpit framing more but there was one big problem: It wasn't functional. Oops!…
hi guys, I have to admit I am a bit skeptical about doing it the way described above as it produces a lot of warping. That usually happens when normalizing a trapezoid poly for example to a rectangle. (as can be seen with the checker texture warping above) I`d suggest an alternative approach (both are surely valid for…
I'm bumping this thread to post an update to miauu's script, made by the man himself recently. It works with edges, vertices, multiple selections in editable poly and edit poly. Thank you miauu! --****************************************************************************************************** -- Created: 16-07-2011…
1) Regarding the hard/soft edges stuff...in Maya i never do that, as you said it is not like 3ds Max where you must specify all the smoothing groups, in Maya the only thing that you need to do is to mark the seams for UVs. When you mark a seam, Maya will change the edge to "hard" automatically. 2) The meshes names are ok…
I said in a previous post that I drive 40-50 miles round trip if I don't make any stops and if I don't go back out after I get home, which I almost always do. I'll explain why, skip this part if you don't care. If you drive less then 40 miles a day then you're lugging around gas and all of its heavy equipment. Even if you…
Knowing is merely believing with conviction, unfortunately many (most?) people don't realise this, from all areas of belief (religion and science). I've always felt that believing in something because it can't/hasn't yet been proved false is very much the wrong way to go about it. I feel belief (in whatever) should be…