Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
this is her with pupil animation on the right eye. https://youtu.be/0FNZlGKG2dk I do not have a problem getting emotion from the face. Im looking for a subtle looped motion that uses the least amount of motionthis link and the one above have the same setup. while the eyelid is not rigged everything else can move. I could…
The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
Hi there, we're an Indie game team of 5, currently working on an Action-Adventure game on UNITY. The team is made of 4 Italian guys and 1 British, all proficient in English and split like the following: * Game Designer * Composer/Sound Designer * 2 Programmers * 3D Artist proficient in both Characters and Props For this…
Hi, I have an action shooter inspired by Smash TV and need help deciding the amount and type of enemies for each level.https://store.steampowered.com/app/2173330/The_Kill_Zone/If this interests you, please get back to me. Thanks
Not paid Hello, Looking for 1-2 other 3d artists to team up and create asset packs to form a small studio. I primarily focus on stylized but can also do realism, depending on the asset pack we decide to create. I have good knowledge in Unity, blender and Substance Painter and some experience in animation Here’s some of my…
Nice work so far, especially the cloth looks very clean. The area around the front delts looks a bit strange and the transition to the biceps a bit sharp for the overall style and body type, but nothing that needs fixing urgently if you already moved on. The reference is hard to see at that resolution, but maybe that's the…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…