So as you probably know, in most production, whenever we make certain in-game motions, you usually start with a ''starting motion'' that starts with the ''idle pose'' for example, then after that starting motion, you directly follow it with a loopinto which both starting frame and ending frame are the same pose, and then…
Nice one Vig. Saw this one today, SlideKnit. Some examples of what it can do... http://forums.cgsociety.org/showpost.php?p=5395022&postcount=56 http://forums.cgsociety.org/showpost.php?p=5103103&postcount=89 These were done using earlier plugins, SlideKnit is by a different author.
I think 20 is maybe a bit harsh, but I think they could probably be 56 or so without losing too much detail. These days though does it make much difference unless its for a console? even then? Well, unless its set in a can recycling depot :P
That's what's known as an Iterator. It's an inbuilt function that cycles through all the parts of an array: https://en.wikipedia.org/wiki/Iterator the same thing in python looks like this: mylist = [1, 2, 4, 56, 6, 7, 34, 99]
Username: Avanthera Games Owned: 56 Games Played: 49 Games Never Played: 7 Percentage Played: 87.50 % Total Hours: 702.30 lol, Skyrim accounts for 350 hours of my 700 hour time.. And I haven't bought a non-steam game in 5 years. :poly142:
yeah its not a head update but somes props I make for the same project a fireplace 844 tris 1024 diffuse and normal ,burned log 56 tris 256 diffuse and normal,render in unity (fire particules its not by my) and a big trunk 425 tris 1024 diffuse and normal
The guns with that under barrel bayonet aren't technically AKs, they are the Type 56 (Chinese AK clone that was standard issue for their military for many years). Not that it really matters :P They also have a grove in the wood on the hand guard for the blade to sit in rather than it just resting on top like you have it.
Creeped out, but 00:56-1:00 was pretty funny. I was kinda wondering what was going to happen, but it turns out nothing does. Erm let's see what to add to the thread.. maybe people would like this, bit old: [ame]http://www.youtube.com/watch?v=e1EBqPZyo88[/ame]
The results of 3D Squirrel's Robot Challenge have now been announced. I'd like to invite you to check out the stunning winning entries. Visit 3D Squirrel here to see the full results: http://www.3dsquirrel.co.uk/forums/blog/1/entry-56-3d-robot-challenge-results/
Hey y'all, quick question for those who've installed the Zbrush 4R73 update. My boot times are outlandish now. I timed it the last two times, and it came out to 4:56 seconds. Versus the previous, few seconds it took to boot (before the upgrade), this is needless to say, very annoying. Any body having the same issue?