I've never noticed this, it might actually have happened without me noticing it ingame. I'll have a vertexpaint on my ground later on. Knowing max -> OD, it'll probably be a couple of differences. I'll see what I can do script wise, maybe there is a way of increasing tranformation precsion pre-export. Seems though you kind…
@TheLazyScarecrow that error seems to be something about the graphic card but idk. A viewport is "more or less" the way you visualize your scene. You can change the viewport in Panel Menu: Renderer For things like changing materials or everything i know i will do often i get used to write little scripts to do that thing.…
I'm not a scripting wizard, far from it. But since I wanted to paint on objects in the Unity editor the only way I was able to paint on objects was with a Matrix(which I right now have a hard time with). If there is an easier way I wouldn't mind if you pointed me in the right direction. At the moment though it's working…
Yeah her punch is a bit soggy. I'll tighten those keys up a bit when I get home. Good idea about offsetting the arms... though I'm not sure how I'd set that up. The only control on the big arms is the position, from the elbow down everything is tied to the biped so I don't have to key two sets of arms. Some kind of script…
Yeah, creasing makes lovely razor sharp edges. What I normally do in Maya is create a creased model not worrying about the edge quality till the end. I have a script that stores all of my creased edges as a selection that I take and add a chamfer to. That can then be dialed in. If im going straight to Zbrush, Ill take the…
this one is free and seems to have many of the features as wrap it, i am going to try soon, looks very promising and you cant beat free shit. http://www.scriptspot.com/3ds-max/scripts/max-retopo ****edit*** also version 1.5 looks a lot better, although a can not find a download link, hopefully it will be free too. [ame]…
Max2010 you can use graphite modeling tools (or polyboost for 2009 and lower) to select faces based on # of edges. Its under selection > By Numeric http://illusioncatalyst.com/ic_shape_intro.php#null Illusion Catalyst also has similar function "nGon" which does the same thing.…
Interested to see how much the workflow has improved in UE4. Prior this news Unity was the absolute fastest on game iteration time hands down (UDK required you to shut down the program before compiling scripts.. whoever designed that shouldn't work on tools ever again). I hope UE4 gets some better world constructing tools,…
Zbrush uses Y up. Typically I will use GoZ to bring models back and forth between the programs so I won't have to worry about orientation (the script "figures it out"). If you export your model out of Maya (or Max) without GoZ you'll need to make sure the "Flip YZ-axis (Poser-like)" checkbox is checked in the .OBJ export…
maybe scale the normalized values so you can run a batch tool on the exported OBJ file afterwards to fix the values. Say in max you actually only use 0.0 - 1.0 but once exported write a script that reads the OBJ file's values and multiply them with 20. Just an idea if nothing works, for your custom shader you could keep…