So today I did > some warm-ups and drew some boxes for 250box challenge (I am following drawabox.com course rn) > some faces from photo references and a couple of skulls > watched drawing like a painter sinix video and took some notes from my lines are pretty messy, but I hope they will get better with practice
Its not actually their policy, I think. http://www.ebgames.com/Ratings It is Entertainment Software Rating Board: So practically they are not pressing this "Law" on shops like game stop, or ebgames, they are pressing them on parents. =\ EDIT: Sorry my bad, The Entertainment Software Rating Board is separate from video game…
Dean, I did everything you said, even got a pinterest XD I used reference for this one, I like how it came out. I will keep practicing, I might add in working on noses next, I played around with just guessing on what a nose looks like for this go (My ref didn't have the nose in the picture haha)
ìModeling practice turn to an game ready asset. Main - 11852 - 1 2k Texture Map Acces - 7836 - 3 512k Texture Map (Scope, Grenade Launcher, FlashLight) Concept found online for the Game Interstellar Marines https://www.moddb.com/games/interstellar-marines/images/assault-rifle-03 I think ill make another texture pass on it,…
This is a kindof weird question dude. Unless i'm misunderstanding you, you're asking how to make fundamental design decisions? How do you design a character for a subject, and how do you design the subject itself? There are a million methods, and they all take study and skill. [ame="…
Oh, hello Azraele! Thank you for directing me here! :D Thank you so much for the kind compliments on my 2D work, Chimp! I also appreciate the website tips ;) I'm hoping soon to have an update on the sculpt-I've been busy with work and haven't had much time for sculpting practice, but I will make time! Take care~ ;)
Semester is finally over, let's celebrate by posting! Shapes Mean Things Quick shape practice with silhouettes, the concept is to create scribbled lines in zigzag to build shapes. Text Me/Swatches Current progress on a wood texture, paying a lot of attention to blocking and shapes, soon will start the dreaded linework!Not…
Well I found it practical since the work (architecture viz) seemed rather routine after the process was down and the architecture libraries (cars, people.etc) were ready. So ultimately it was down to render quality and lighting which is important to get right. Ultimately once you have dedicated clients its easier to keep…
I'll see what I can do, the example you provided neither has the same finish nor mistreatment I'm going for though it made me realize that the rust maybe shouldn't have as much bump as it currently has. I'm still keeping the clean finish, I am just creating a few different "skins" to practice substance painter.
i think it looks pretty good! for 1 month of practice, ive started 4 days ago... and didnt even made shit... only concepts maybe the hair texture lightning its too reflective... looks like solid and oiled leather on hands too, maybe less light reflection... how to do it i dont know, not even a clue