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hey folks I figured I'm almost at a crossroads in my career as an artist and should probably seek some direction. I was trained at algonquin college's animation program and am a graduate in traditional animation. I was hired by a local animation studio before I was able to finish the academic program, but my being hired…
Inflating your highpoly sounds like maybe a misinterpretation of a technique I know from Heroes of the Storm. Sculpts were given a slight inflate before the maps were baked to create thicker edge highlights. It ah, works a lot better with a dynameshed sculpt than it does with a hardsurface model.
Please post jobs in the sections above. If you post right here in the Category section, we'll move it. Shortly we will be removing the green New Topic button from this Category section, to avoid confusion. Thank you!
Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat:
Hey :) I decided to do this World of warcraft Stormheim lamp post done in the Heroes of the storm style. It was quite fun to do! Textured with Substance Painter 2. You can see wireframe and sculpt here : https://www.artstation.com/artwork/lV1w9z