Started focusing on Highmill. Now I can get some variety in these images. Lots more to do, including those pillars of stacked buildings and floaty chunks of ground with more buildings and things.
Nope. I am using the concept just for the building. I want to make a small playable map. It includes an interior of a mine and the building. I will be doing it in sections, each one a complete map.
With some of these you can use floating geometry then bake it on low poly. Can you still include your work? It would be easier to say at what level you are and provide appropriate feedback.
The reason I can practice is because I don't have a job. sure I have motivational issues, but I have it with everything including going down the stairs to make a sandwich for myself.
I agree. Do both :poly124: The first one is pretty generic, but still nice overall especially if you include some of the wear in the reference. But the black one just looks so nice.
Whoooooooooooooooooaaaaaaaaaa! running out of time but here is my texture progress. Still some things to do including weapons and his arm tassles. heres a shot of what he looks like in the rift
@jasonshum sounds good! I want to try a slightly unconventional edit of the reel with this anim included and would be great to get some eyes on it before making it live. Will PM you the link this weekend.
Yeah, they did an amazing amount of tech and artistry in this game. Here's an interview (originally in Japanese) about some of the tech, including info about the Colossus' and Argo IK... http://wiki.polycount.com/wiki/File:Making_of_sotc.pdf
Okay, I have cleaned up every Quixel file including registry, also reinstalled PS and checked HDD's. Still dDo fails to launch and I am out of ideas now
Can you show your result and maybe include the file with it? It is quite hard to work out what is going wrong to fix the problem if Quixel does not know what is exactly going wrong.