Spent some time chipping away at various parts: Worked the cloth (wrinkles, folds, etc) Reworked the gauntlet to be more claw like Added notches for all the leather straps Added trim to some of the cloth Added stitching Added a shoulder pauldron, the upper arms felt too bear and I wanted something to echo the design in the…
Cartoon missile and explosion VFX with scripts. Optimized for PC and Mobile, 2D and 3D games, for all variety of genres. For Unity 3D Game Engine. Check it: https://www.artstation.com/artwork/OygXXK
If its still not working you might want to check out PipelineIO script, it's awesome: http://www.arielchai.com/tutorials/resources.html the pdf has examples of usage and one for UDK I believe.
Actually you can do it with Use material option for bevel tools. Create material, use it with bevel, select material -> convert to polys. But you need a macro or simple script to automate it.
and also does someone has some great reference about scripting animation with a biped? found dees : http://www.cgplusplus.com/online-reference/maxscript-reference/source/biped_maxscript_extensions.htm but that's just the help
This is exactly what i do in my script but i dont g anyrompt and the bones gets stripped from the skin modifier so i have to reload them then load the enveloppe
Yeah. I'll drop the whites a bit. I have a script I wrote in Max that renders an AO pass. Usually it does better on hard-edge surfaces and not the smooth round ones.
Max 2018 also exposes the Slate material editor to maxscript (took AD long enough...), which opens up a bunch of new possibilities when scripting material related functions.
For removing the white, this is a really good plugin for that; http://mikes3d.com/extra/scripting-plugins/killwhite/ Use the PixelBlender version (you'll need to download and install Pixel Blender - links are on the same page).
I use a rename script called 'cometRename' it'll rename anything you can select, and has options for numbering, adding suffix/prefix, etc. It's old but still works fine.