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Re: 2 layers of specular?
Reply by
olivierth
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Apr 2013
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Unreal Engine
Cool! Thank you very much for taking the time to make the example! Will an anisotropic map affect the specular if it's done with the custom lighting?
4 results
Re: Double Fine Adventure Kickstarter
Reply by
SHEPEIRO
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Feb 2012
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General Discussion
i would be interested to see if any other companies follow this example... lionhead use kickstarter for a new dungeon keeper maybe.
4 results
Re: [CE3] Fort Highness & Valley
Reply by
iniside
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Oct 2011
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3D Art Showcase & Critiques
Not a perfect example. Anyway. I just treat is a cool fantasy scene, with mages living in castle, that like to show their magic ;p.
2 results
Re: Good 3d render/engine for macs? Like UDK?
Reply by
LoTekK
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Dec 2011
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Technical Talk
Another Unity example, though this one isn't environment-focused: http://janbubenik.blogspot.com/2010/10/3d-scan-skin-shading.html
Re: In need of sci-fi references.
Reply by
Steve Schulze
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May 2012
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General Discussion
The solution would seem to be - find a real world example. Searching for "rail robot" gets loads of useful images, the first being
Re: Hair raising question
Reply by
Torch
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Mar 2013
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Technical Talk
Anyone have any suggestions? Checked the polycount wiki but the techniques described didn't particularly suit this example, any help appreciated :)
Re: Struve - Rage Art Dump
Reply by
ikonane
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Oct 2011
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3D Art Showcase & Critiques
Wow! That looks amazing! How many hours does it take for you to model for example the engine in the second last bunch of pics?
Re: normal_detail_power
Reply by
JonathanLambert
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Aug 2012
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Unreal Engine
In your material instance you would change the red and green channels. For example: [2,2,1] to bump it up or [0.5,0.5,1] to tone it down.
Re: Of Bit Depths, Banding and Normal Maps
Reply by
Bek
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Feb 2015
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Technical Talk
Yeah, that's what I'm talking about. Hence the flat areas getting noise regardless (as seen in Joe's example in post #33)
6 results
Re: (Highly Passionate) Looking for Help with Story Game!
Reply by
Nathair23
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Aug 2017
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Collaboration & Unpaid Work
Hello, maybe I can help you with some props, do you have any example of the visual style of the game?
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