burtonyang: That's an awesome ref pic. Thanks! As to the knobs, the insets are there so the body of the guitar doesn't clip through them. Since the body is an arch top, I think it would look worse than it is if I took them out. Cordell Felix: Thanks! I think I can squeeze a few more out from where the string wrap around…
Well you have the concept down but the modular pieces need work. Try extruding the ledge so it sticks out. Adding window cills and planter boxes inset the windows and doors. Basically whateveryone else said now that I read over it all =) Great idea just need to expand on it a bit. I would try hard to keep the detailed…
Thanks for the feeback, I tired a few brushes and am trying to follow anatomy muscles with the rocks that you pointed. I feel it's much better, if you could point me out which variation workks for the best, please do say. Currently, it stands like this: Shoulders + Legs = Noisy brush which cuts as angles. Arms and Chest =…
I usually prepare my model in advance for the hard edges. In max, before exporting to Zbrush, I'd make a really tight bevel on all the edges that I wanted to keep ultra sharp, like belts. Another thing I've done in the past (it's quicker but potentially messier) is to grab groups of faces and extrude them or inset them a…
When I cut a hole, I normally make a square using the cut tool, then cut a cross through it . ie top to bottom and left to right and then I cut two more lines from top left to bottom right and top right to bottom left. I then chamfer the central vertex that has all of these lines attached, then inset a small amount,…
You're still missing a lot of bolts and fine detail such as: -wrapping around the air intake/exhaust -radial strips on the tyres -valves on the rim -tab on the gas cover -mudflaps -some fancy wire sticking through the front bumper of which I don't know what it does. You also have 2 details incorrect: -the inset area on the…
Keep ngons off of your low poly unless they are huge flat areas that won't shade wrong and won't produce a million thin triangles. Stick to triangles and quads, it's all triangles when it exports, but using quads and triangles you can control it whereas with ngons the triangles will be produced automatically, and you will…
really quick and dirty normal map bake test at 4098. just an atlas projection, about as inefficient as could be. Have to sort out smoothing groups and of course make real UVs then exploded geo for the bake. But I'm pleased how the normal map is picking up the bevels and insets at this resolution, it'll be even better with…
Cheers keres, ive moved over to CE3 now - so no tricky udk shader stuff :( I have fleshed out the rest of the Layout to match the UDK version, and got the mainboard inset in the panels. I wont post any updates for a couple days, until ive got a lot more to show! Will be adding some damaged areas to match my concept. Bent…
You could probably remove those four insets on the main part of the silencer, unless the camera will get really close to the silencer (when reloading maybe?). The normal map should take care of it from any reasonable distance. But if you've got the budget might as well make it look nice I suppose. Might be able to get away…