One of the major advantages of designer is it's place as a pipeline management tool - this is overlooked by most small operations as its just not that important to them but if you're proposing to build a massive library it may well be a consideration. Where designer's weaknesses lie are that you cannot develop your own…
Your hard surface 3D modeling seems to be going well. I like the corridor the most; it's pretty sweet with the modular assets and the nice lighting. As far as the character model goes, I think it would be more exciting to have a better silhouette; even though the inner detail of the concept is interesting, it's more…
Took some time to continue with this (release, holidays), but now I finally found some time to post something again: While working on the airplanes I created a first WIP of the flying islands. We wanted to use them modular, so that we could use a small set of plants and rocks to create various islands. With the first rough…
Hey guys, some really valid points raised here :) My plan for now is to pump out modular pieces and base hero pieces and then dress the scene with props which will hopefully address both the lack of scale and theming. The composition will probably change later on too once I get more base pieces. In fact, when I started…
AAAAAAAH TOO MANY REPLIES TOO MUCH WORK TO DO PROBABLY NEVER GOING TO FINISH FUUUUUUUUUUUUUUUUUUCK RE: Moustache No idea if I'm going to add a 'stache. Maybe I'll make a modular facial hair set. I dunno. I think it's fun, but I also like the idea of a clean-shaven mushroom man. Time will tell. c0hlera: By running real…
I have another problem that popped into my head. I'm not sure if i should start a new thread but it is related. If I had 2 unique tileable 1024x1024 textures including diffuse and normal maps for each, that I wanted to combine onto my modeled Modular wall piece uv layout. How would I do that? Import the UVstamp from my 3d…
Appears the shadows are there, but the falloff and and lighting could use some work. I think the ceiling comprised of "stone" appears really busy and noisy, making it difficult to make out what it is. The floor tiling also appears to be a bit blurry and soggy. Colours in the textures look to be a bit too rich, make sure…
Thx @McGreed, I read through that article. My current issues: * IF I put the pivot on edge/corner, then I have a problem with shared walls. (basically, you will need to distinguish inset and outset walls when designing modular furnitures.) * IF I put the pivot in the wall (center bottom or somewhere else), then I have a…
Time for an update I guess. Finished a set of rocks. screenshot in UDK. http://media.indiedb.com/images/games/1/15/14944/screenshot01.jpg Textured this prop, model made by Aaron. It's just a simple map prop so nothing special. http://media.indiedb.com/images/games/1/15/14944/hammer.jpg And now I'm working on a modular…
Managing the scope of a project and guarding against scope creep is one of the hardest lessons to learn. It burned one of my final projects in school, and even now I just seem to be dreaming bigger than what I'm able to put out. I'm starting to work more with modular environments and I think that process alone is helping…