i don't like the green tint at all. other than that it looks very nice. roots don't bother me that much, except that one long root on the building on the right side. it seems to go outside and inside back and forth which doesn't feel convincing. the scene could use some interesting object to let eyes focus on it - like a…
Might help to think of it similar to traditional modular modeling. Model on a grid. Keep each piece separate, but make sure they tile together properly. Setup a unique camera per model, and make it as isometric as possible (no perspective), framed precisely to the edges of each tile. Use one lighting rig for all pieces, so…
No. The UDK terrain is simply a checkerboard surface with evenly spaced vertices, and those vertices then get moved up and down to follow the shape of your sculpture. If you want to have more polygons on the cliffs you will either have to model your entire landscape in one piece (which is a HUGE thing to load, most…
Thanks a bunch for your replies! @chris - Then I will keep it at the smallest right now and get used to it :) Once again, great advice. @amirabd2130 - Thanks! :) @stickadtroja - A hatch is planned, and will be in the corner of the room opposite the window. Might try out the support beams as well, although I'm scared of…
Thanks for the reply. Though a bit confused. You mean round the amount of bricks on the texture itself up or down? Having trouble visualizing this. Also, lets say I have some modular pieces - 4x4 and 2x4 - if I map my 2k tiling texture to these with a 5.12 texel density, how would I be able to have these wall pieces…
totally right on virtuosic. when i first started this project back in world building class my teacher told me the same thing. unfortunately i didn't listen as well as i should have and i ran into soooooo many problems. ive done most the low stuff to make sure all the modular pieces fit together and work out correctly…
Thanks all! I'm happy you like it! It Made my morning :) I will start working on some breakdowns during the week! Well its a lot of copy paste and utilizing Unreals vegetation painting tools to place all the foliage around the main area, modular cliffs so I could build larger cliff formations quickly which helped a lot…
Hello again. I'm here with the Inn update. I did some experimenting with modular parts. And, finaly decided to go with no additional floors and just to straight up add the roof. I've done couple of parts for the roof but I need to make couple more to completely cover the inn. That should be done tommorrow. After that I'm…
Thanks guys I will be populating the scene with more tombstones when I start building it out. I have a couple pieces to create modular headstones although I plan on creating a couple more. In regards to the fog I am still playing with it a bit and will be working it out. I still plan on more trees I just threw the tree in…
We've been talking about this in house quite a bit, hopefully we can do some sort of zbrush integration at some point. Yes, tessellation/displacement and the skin shader are not mutually elusive. With our modular shader you can create any number of combinations, including displacement or parallax with the skin shader. To…