well as a final creation it should have a layer of protection ( in this case paint since its a vehicle) you can add later on chips and scratches with a lot of specularity which resemble the metal UNDERNEATH, gives a better feeling overall. check this out and have fun ;)…
Unfortunately, I don't have a student email/ID card. I'm 42 and not a current student. I did download the Unreal 4 engine and at least got familiar with importing an asset and applying materials to it. I really liked playing with the materials stuff, the drawing connections between a dialogue box with parameters to an…
Drawing is a good start, personally I find that colour and colour theory is what I see lacking in quite a few artists. They make great models and awesome sculpts but when it comes to textureing or lighting things get a bit bland and uninspired. This makes a massive difference to your skill set, especially if the company…
This right here is scary as hell! You played wow 68-64 hours a week out of 168. And let's say you had a 45 hour work week. That's 55-57 hours left for everything else including sleep. If you slept 6 hours each day another 42 hours would be lost. Not many hours left man. Just got a bit curious with the numbers when you gave…
Well, you want to mirror your uvs (have the overlap) so that you save texture space. This is critical when trying to optimize meshes to run in game engines. So if you have a texture that will simply repeat (like the right half of a character is the same as the left for example) then make the uv's overlap. This will greatly…
AlirezaMorgan - Sorry for dissapearing) R3D is right) You need to study references and try to mimic them as best as you can. Try this resource It has huge ammount of tank references. Our texturing workflow is not very different, from, for example, this . Also you can check out different Substance Painter tutorials in the…
Do you mean MG-42? Nice progress so far. I think you should try doing more of a block out mesh before subdividing everything! That lets you get the size, the shape, the silhouette done first, then subdivide and add the details. Makes proportions faster, more accurate, and even lets you get animation/blockout started…
Honestly man, there's been a discussion on tutorial videos before and the general concensus was thet a well written document with illustrations gets to the point faster and makes for better reference since it's easier to go straight to the part you want. Case in point :…
LOL hilarious. * Raptor Fun Fact #21 - If you tie a bow around a raptor's neck, it might cause Christmas. Spontaneously. * Raptor Fun Fact #12 - The raptor's natural prey are soft human babies, which are made out of meat. * Raptor Fun Fact #73 - The raptor's natural enemy is the gas-powered internal combustion off-road…
yeah, getting sick of seeing nothing happen with ando and hiro, other then to waste our times. I mean why did they even need to go to India, there wasn't anything there at the moment relevant to the storyline. Now, they are baby sitters. FFS. Oh and why the frack didn't Sylar just use his powers to see if his dad was lying…