This is really worth looking into. http://www.kevinjohnstone.com/Help/Modular Environment Design.rar Also linked here, http://wiki.polycount.com/wiki/Modular_environments , which I shared before. I know it's a lot to go through but there's a TON of good info there.
I use some Rubbermaid modular shelving supports and a 16" x 48" shelf board. Hangs on the wall, adjustable. Mounted the monitor on the wall with a VESA bracket with a tilt and pan. Added a stool and it's a dandy sit/stand desk.
A good read here, from an env artist on Gears of War. More in the rest of the thread too. http://boards.polycount.net/showpost.php?p=678052&postcount=32 Another good read about modularity. http://udn.epicgames.com/Two/WorkflowAndModularity.html
block everything out based of whatever you have in the concept and start doing adjustments in 3D. Plan all assets build all structural elements on the grid if possible and keep it modular it will save you time in the long run.
Different technique, separate use cases. Trim sheets are for making modular, well, trims. Decals are primarily for adding unique details. The decal rendering method can vary, with different costs and benefits, etc. It's all variable, specific.
Centimeters for Unreal. I remember a while I ago I forgot to switch my unit setup from imperial to metric. I didn't realize it until after I imported a modular mesh to Unreal. It was the size of an ant.
Sweet swirling large open interior with lots of areas to detail. I hope you went modular! Have fun finishing that! ;) And I agree on the needs focus on texture definition. Nice job so far, keep it up!
baked this bitch i still have to mess with normal maps to get some detail out, but that's later. i made her somewhat modular, so i can switch few things around, i'll demonstrate that later..
OK, I got it ! I planned to make a modular environment using some static mesh and one master material seem like I need another plan to cover the seam thanks you all for helping me :)
The cabinet looks very glossy, I'd consider adjusting the gloss in DDO so it's not so bright. The variation of the plates is cool though, not sure how you made the modular plate system thing but it seems to have worked well :)