Hi Roxxor! And once again, thank you! I think it is not common that people can give structured feedback, even if they want to. It means that you are not only a good professional but also a good leader in your team. Yes, I think making another topic is a good idea. Not only can I get more advice, but it can also be useful…
Looks neat but his running is broken. When a human walks/runs the foot forward is the opposite of the arm forward, ie. right arm and left leg forward, left arm and right leg back. Right now you have both limbs moving forward at the same time (right arm and right foot at once). Try running like that yourself. You'll notice…
12k per seat?? Can I ask where you got that information, because I'm looking at the licenses right now and I can see a perpetual Houdini license for commerical use is 2k, whereas Maya is 1.8k for a year's subscription... And what of Houdini Engine for Maya/Unreal and Unity, GoZ Bridge?
So, I've been approached by a commercial game engine about using one of my portfolio-pieces as-is for their demo, and just thought I'd swing this by you lovely hairy man-creatures for some advice: 1. Basically, what rights should I ask to retain to what is already all mine? :) It seems like retaining all the rights to my…
Looks pretty accurate apart from the right hand side, in the reference there is a doorway on the right with two pillars parallel to each other and almost facing right down the middle of the alley, in your model they appear more slanted inwards.
xvamp: you might realing the right leg (his right leg). it seems like he's sitting on something right now because his leg is to far forward. apart from that (minor) thing I really like it!
I use: alt-left click to rotate. alt-right click to zoom. And ctrl-alt right click to pan with my wacom. To set it up you press the arrow on the right of the camera dropdown and choose customize navigation.
I think his stance/pose could be better. Right now his right leg behind doesn't seem to really support him. I would turn outward his right knee/and foot some more.