Hmm I guess things have changed :) Sounds good. We got to see R* guys and Rare guys maybe 4 times each I think, and then some programmers and designers from local studios that produced games like Crackdown were knocking about too, they would have been around more frequently. Also I remember emailing a tech director in Rare…
Thank you guys for the new comments :) @le0tard Thanks @Elk Thanks @Chetan Suvarna Thanks @Nuclear Angel Thanks @St4lis Thanks @Iciban Thanks This time, there is no new elements, just some blockouts. Everything is in the proper place now. Also there is a BG (WIP), I want to do it much better than that. A lumberjack will…
Thanks for the response! I have however been running it thought the LateUpdate function. I tried to apply the logic of how I've done it in 2D side-scrollers but for some reason local transform.rotate-ing the Z axis rotates it along the Y simultaneously... I've had a good sleep since yesterday and i've practically just…
glad to knoo w the feedback helped. you can now take another step and introduce some local lighting to the scene. - the sword podium can have a yellow/orange light from the candles. -the side tables can also be lit from candle lights. -the floor can really use that rug IMO. -also that banner on top of the sword podium, I…
Here's an update on the textures. I've been working a lot on the metal scratches. The magazine still needs a lot more love. I'm also still working on localizing the wear on the polymer parts of the rifle. In the screenshots at the top I'm using the 3Point shader, still trying to learn how to use it cause it looks a little…
If you're outside the US and find something like this in your contract, check with a lawyer because local law may override such a clause. Seems like there's some sort of "standard-US-games-industry-contract" floating around which just gets copied from company to company, no matter where they're located. Chance is people…
- An indoor environment- An outdoor, forest environment - An outdoor, city environment You need to show you know how to use sub-d topology correctly. Show your texture maps and wireframes. Light your environments. Produce some work mimicking the art style of your local studio(s). If applying to games; Show you know how to…
3) I'm assumimg you are asking the same #3 question. Make a camera. Select the camera and camera target. In Hierarchy Panel > Link Info > Locks enable Move and Rotate locks. 4) Try setting rotation from Local to Gimbal in the Reference Coordinate System dropbown. This will show you the actual axis. If you are not…
I thought I recognised these! I saw them over at Nothing but Mech a few months ago. You're a tutor at FZD... right? So wish I lived over there! I'm totally inspired by this. I'll be going to the local model shop very soon to get some tools, materials and bargain bucket model kits. Then I'll probably pull my old PC apart…
Hi Selaznog. Thanks man! I'm glad you liked it. I did it this way: 1 - I applied the hair/fur in max using polygon select as base and a line to draw each amount of hair. 2 - Then I transformed it to geometry(like 10 little polygon bases or less of hair). 3 - As geometry I selected the top borders and then I scaled it in…