Tried sorting out the windows abit, not removed the ledge from the wainscoting yet. Really want to get the proportions right, I think it looks okay :/ just the right window looks futher to the right in the concept
yeah, and if you attached the right weapons to the right car in the right place, firing shots could actually speed you up (BF1942 tank firing backwards!) or make you fly ( flamethrowers pointing down
Snader is right. As a baby step right now, make bigger cracks. Right now, the sizes are all uniform. As well, make sure you're looking at reference. Jessica Dinh's stuff is a good place to start.
i'm sure it's the right one on the server right now, try to open the script and look for "AlphaToAnim" if that's in there it's the right one. there's a direct link to the mcr on scriptspot too http://www.scriptspot.com/3ds-max/scripts/grabviewport-0
Looking good. Both curved things are trees, right? The one in front of the house and the one on the right?. If it were me, I'd make the tree on the left curve to the left rather than the right (ie. flip it horizontally). Right now both trees have a very similar curvature and feels a bit wrong. Still cool nevertheless.
Hi, Recently I've been messing around with scripts, and now whenever I am on an active viewport and I right click max automatically crashes. I am able to right click outside of the active viewport and max won't crash. Not sure how to fix this. EDIT: think i have pintpointed it to a script that included the ribbon.
Looks like the lowpoly intersecting with the high and casting shadows on it - right click on the lowpoly mesh, go to Object Properties in the quad menu bottom right, and turn off "Cast Shadows" in the checkbox list on the right of the properties window.