I'm looking for an environment artist to create assets for several (currently 5) environments. I'm not 100% committed to a specific direction, and would love to work with someone who is keen to bring their own style to the job. That being said, I'm currently leaning towards a 'Flame in the Flood' type vibe - gritty…
Assuming this is a high poly, it doesn't matter what your topology looks like as long as it looks the way you intended it to look. There is a bit of foresight involved in high poly modeling in order to direct supporting edge loops and all that, but it looks fine. The one thing I might suggest is to tie corner areas off…
You want to look into for loops. Here is a basic loop: for ($i=0; $i<5; ++$i) { print ( "Loop " + $i );} $i=0 : Starting value of the loop. 0 is most common $i<5 : Loop will continue to perform its actions as long as $i is less than 5. If $i is not less than 5, then the for loop stops. ++$i : After each loop, $i gains 1 to…
Looks great, perhaps the eyes could be moved to be more doglike though- dogs have their eyes on the front of their heads because they are predators so at the moment the eyes are making the face look a bit bovine or goatlike because they seem to point outwards a bit :d the silhouette of the overall courier looks great tho!
i want to get this misty/haze look in "Blade runner 2049" in my 3d scene..im using 3ds max and i can't get the proper look using vray environmentFog..any suggestions or techniques? thank you
Hi Guys, I'll take on anything at the moment, please take a look through my portfolio to see if it fits with anything you're looking for. Can do both hard surface and organics equally as good and that includes props and characters. www.darylsmout.com
Hey guys, I'm a 3D artist and recent graduate of Digital Design, focused on Character Art and I'm looking to build my portfolio working collaboratively. I'm currently involved with an indie project in an unpaid role, where I am creating hard surface models and texturing them for Unreal Engine 4. I'm looking for paid work,…
Hello my name is Danny Her, I'm currently a student looking for projects that are creative, promising and preferably fantasy based. I'm looking for work that I will be able to use in my demo reel / portfolio that will give credit and experience. Skills - Concept Art - Character Sheet - Modeling / Sculpting Program Use -…
I am currently looking for some extra side work. At this time I am available to do the following... - Prop modeling (high res / low res) - Textures (tiling textures etc.) My work can be seen here... http://www.thegrumpntug.com (Look under professional work for more) Or my blog http://grumpntug.blogspot.com/ I may be…
Hello All, We are looking for a Unity FX Artist for Mobile game project. The position would be Freelance, but the work load could be quiet large. Start time would be soon! Responsibilities The artist would look at existing art and create FX that better fit the vision. We are basically trying to give our FXs an overhaul and…