This was fixed in a later version of Maya, but I believe your problem is this: create a new shader shader Open ShaderFX inside shaderfx graph window: enable Settings / advanced mode enable Settings / Override system nodes enable Settings / Show Node ID drop down a "shadow map" node Go inside this group node by clicking on…
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@r3Dmond , it seems that textureDeformer checks incoming projection type. I noticed that if I had it set to UV space and connected a triplanar mode projection, it flips over to Local. Trying to swap back to UV mode after that nets the error: // Error: textureDeformer3 (Texture Deformer): The texture node 'projection4' does…
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Conrad - I have chased the error codes back up before and nothing seemed to go directly back to the graphics card. I didnt know ATI had some driver issues. I am hoping to get an Nvidia GTX 560 ti or a 570 when I get paid this week IF I get paid enough. Poopipe - (your name made me chuckle) - I ended up replacing my PSU a…
I literally programmed 10 hours today and didnt get it done :disappointed: Atleast I made some progress on the grow algorithm. The islands grow based on their centers into each direction. They randomly pick some left or right distortion. The growth can randomly stop, because before each turn an if clause based on a random…
I started a thread about this not too long ago. Didn't have much luck unfortunately. http://www.polycount.com/forum/showthread.php?t=77764 There appears to be one or two guys out there claiming to have an app built ready in Unity, but they want to sell the code for publishing I think. I did find one that's on the app…
Yea I would have trouble not working with mirroring, so losing that would be a deal breaker. If you wanted to switch what you have over to CAT it wouldn't be too hard. CAT has pretty much the same kind of functionality as PuppetShop as far as flexibility of rig customization and it comes with a lot of presets, like…
I tried Google but it's hard to google "$" - So i wasn't successful. :) I#M using 3Ds Max 2011 64Bit I always thought $ and $selection give you the same result: the current selection. BUT If you have e.g. a box linked to another box, select the blue one and execute the code below, you'll get different results: Code with $…