Good work so far, damn you work pretty fast =) I'm liking the direction you're taking it. Some good crits so far too. Look people, this is what polycount does best its one of the only reasons I still come here. Its not the lawls Catz thread and asshat posts I can get that anywhere. But this right here, helping people hone…
Hey,JohnnySix, looking forward to hearing what you'll have to say) Yeah the RarJpg thing is pretty fun. Here's a little manual on how to do that. I would love to save a .zip version too, but unfortunately have nowhere to upload it. I'm planning on launching my site sometime mid-summer and I'll definetly put it there.…
Well said Kev. Rooster: There's a difference between getting your money back for a product you found defective and selling it second hand. And as for not doing your own research on a product you purchase, well, in that case it really is your own fault. Just because there are many people who don't read reviews or try demos…
Modeling My Rendition of Charlie Spring's Bedroom from the Graphic Novel "Heartstopper" / Personal Project WIP (Polycount was glitching and didn't let me size down any of my images, apologies for that in advance! I'll continue to return to this post and try to fix it!) About "Heartstopper" "Heartstopper" is a relatively…
@thomasp I agree regarding the VR controllers, but we don't have to 'full-retard' it and use them all the time of course. I think VR sculpting and VR painting will both play a big part in concept art, potentially as a tool for all creative roles to use to quickly demonstrate the vision for a scene or object without…
Sorry for taking my time doing updates here, I update my project daily in my Twitter account (@NaylaNovotny) and then when I finish something I come back to tell you the entire process in one entry, so it's more like a big batch of content to see. When I came back from my trip I was hesitant about all the designs I made…
Thx Daz hmm Don't know if this helps, for cutting into rounded surfaces. http://www.strangefate.com/webby/modeling-rings.jpg Edge or vertex weighting can be usefull and easier there sometimes, although i really don't like using them, you really forget where you used them in large models and while edge loops transfer to…
Per, Yes making one or two low poly versions is pretty trivial, but if you have 140 characters in a game at a day each and need them at 10k tris 2.5k tris 1ktris and 500k tris to cover the two xbox and 3 PS consoles and the pc then you are still looking at nearly 2 years work, so it isn't totally trivial. I have seen one…
<font color="pink">Neoshock is an amateur/volunteer project with some seriously talented people who got lost and stumbled into our team. Accepted applicants will NOT be paid for their work. However, we are still looking only for serious applicants who are willing to commit. </font> For more information about Neoshock,…
http://chrisholden.net/making_games.htm I recently put together this article covering some of the basic of game and mod creation. This is aimed more for the novice and free game developers (those posts in the requests forum). Plenty of rules and tips squeezed in a to-the-point, brief article. Game and Mod Development…