Did some hair tubes and projected the high poly detail onto my retopo. Thought about setting up my initial pieces inside Maya with UVs but then made a custom IMM brush inside ZBrush. UV Master is actually giving good results for the tubes so I'll stick to this:
Hi, I am making a trophy truck that I plan on putting into a game soon. And I used splines to make the tube frame as it looked good and seemed a lot easier than trying to do it with cylinders. However, I increased the size of the tubing slightly to make it more realistic, And now the joints where multiple splines meet are…