I'm a 3D
character artist with 10 years in game development. I've worked at multiple
studios and recently switched to freelance works. My specialty is
photorealistic human and monster characters for game that require immersive aesthetic with
details that’s hyperaccurate to real life. I also have
experience in game…
In this second video, we dive deeper into Chaos Destruction before adding VFX in Part 3! 🚀 Learn how to select different parts of a Geometry Collection, use the Edit Tool to modify fractured pieces, and explore Cluster Types for better control. Plus, we check out Utilities Tools to refine and optimize destruction. By the…
if you say so.... this is the best i could get with the starting distance of 20, mine on the left (same distance setting) btw max 30 to 5 mine 30 to 5 perhaps it's the sharp corners it doesn't like ? heres an easy one for it a simple circle from 3 arbitary points looks like guess work to me, I wanted to do 2 but the max…
More concepts up for collab..... Mana / Blood ward ES staff (chinese symbol reads Earth)* spring 2014 Chinese lanterns. First two images are different styles and details. If you want a concept just ask for a combination. Some more styles (mainly repeats but in a front view) Healing ward for juggernaut. A chinese gong that…
Companies are usually pretty lenient...but in this type industry a due date is usually a deadline... which is a reflection on work habits. Excuses really don't matter (not meaning this harsh... it's just the truth). It always sucks when something like this happens, honestly I couldn't say one way or the other. If they have…
Giving us the choice between two types of tangents when baking would've been ideal, i remember one of the Autodesk reps agreed with me there. Too bad to see they didn't implement it. So i tested with the same single smoothgroup cube case: all DX shaders have this problem apparently, it's just the worthless "DX display"…
After seeing it I would hope that another company will pick this up and get the original team to see it finished...but I don't know how copyright and all that legal mumo jumo works on this type of stuff. I can't stress how awesome this would have been...after playing Amalur I was always wishing for "more" of this…
As someone that has been a fan of all types of metal, has written for metal mags in the past and on websites, and followed Dio and Sabbath for years and years...I kinda knew that. ;) In fact I would hope that to most metalheads here on this board that was common knowledge. Shame if it isn't. The Devil You Know is an…
Thanks man! Actually, I used to use decimation master a lot, but I have been seeing some pretty good results from ZRemesher actually in 4R7. I like it too because it gives me nice clean quads to work with and makes things a lot easier. It really depends on the type of surface or asset you are sculpting if Decimation master…
thx, added yet another baking map type: transfer: I hope thats clear to most, if not: it renders your material from your selected object from UV-channel A to UV-channel B. Its useful (and I often do that) when you want to re-target or re-layout your UV-layout but already started on the texture. This way you can transfer…