i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?
Not sure if I follow %100...but you're using edit poly below the turbosmooth modifier right? If so you could just collapse to that modifier and keep turbosmooth in the stack (right click menu).
The only solution to the right and left buttons that makes sense and is comfortable to me, is putting right attack or cast on my thumb buttons on my mouse, then its easy to think of left and right.
And here I thought it was our right to assemble in order to defend our rights and speak out against transgressions against us? So there are narrow requirements for such things and if they are not met, we lost that right? Damn, I thought natural rights were universal. It would seem I was wrong.
Thanks guys; appreciate it. Adding a Run animation: Front Left Left 3/4 Right Right 3/4 Game And adding a Sprint animation: Front Left Left 3/4 Right Right 3/4 Game Edit: Adding Run and Sprint thumbnail images.
Looks good! The stone texture might need a bit more detail. Right now it looks a bit flat; try out a few different noise maps for the normal map to see how it catches the light. You might also want to think about what part of the scene that you want the viewer to focus on, and lead their eyes there with the help of…
tacit math , that looking cool right now Davision3d - yeah the wire is a bit messy right now. will post some wip tonight Marine - you are right, did n't really see that