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Re: Hair Strand Designer Dev Thread
Reply by
RobertRamsay
·
May 2019
·
Home
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Technical Talk
Yes, been meaning to implement it, the code is there just need to enable it! :)
Re: Explosion Baking With Zbrush (or How Can I Avoid Tedious Photoshop Compositing?)
Reply by
musashidan
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May 2017
·
Home
›
Technical Talk
You can enable the UV button to merge and preserve UVs.
Re: 3dsmax hotkey problem
Reply by
musashidan
·
Oct 2016
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›
Technical Talk
Have you tried enabling the keyboard shortcit override toggle?
2 results
Re: Marmoset Toolbag 1.10 Official support thread
Reply by
Ahoburg
·
Nov 2012
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›
Technical Talk
Guys, any way to enable double sided textures in toolbag?
39 results
Re: Star Wars Rebel pilot
Reply by
almighty_gir
·
Jan 2013
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3D Art Showcase & Critiques
press "p" to enable perspective mode. do not sculpt without it.
Re: [Topogun] is it possible to retopo differents objs ?
Reply by
rafastrip
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Jan 2018
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Technical Talk
I solved this problem in topogun , with enable group panel in topogun.
Re: 3dsmax How to check normals??
Reply by
Karaoke_Warrior
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Jul 2013
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Home
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Technical Talk
You can also enable "Backface Cull" on the properties menu.
Re: Master Material Starter Kit
Reply by
Santewi
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Aug 2013
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Unreal Engine
Alright. Is it PBR, and how many instructions if every feature is enabled?
Re: ~~~ Apricotian Lion "Toon" W.I.P.
Reply by
eld
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Jan 2010
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3D Art Showcase & Critiques
first post a screencapture from the VIEWPORT, with wires enabled in blender.
Re: [FOLIAGE & UE4] ~ Grass, full 3D strands to cards LOD transition, is it possible?
Reply by
Obscura
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Mar 2019
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Unreal Engine
Yeah. I used that on the root of my grass cards to have softer transition. You can also enable dithered lod transitions to made the lod change less evident. These only work correctly when taa is enabled though.
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