Maybe you are updating a value directly on the "master node" which is a referenced entity, and therefore this behavior? If so the correct way to set number of lights would be to create a "Int Value" node, connect to the parameter you used to set manually directly on the node before and set the value in your new Int Value…
Unfortunately selecting it didnt tell me anything. It turns out that the node (circled green) was importing from Maya, into Max as a helper node. I have no clue why it did since it was exactly the same set up as the node 1_0256_bo02. The only way I could figure out to fix it was to go back into Maya and copy the bo02 node…
Hey _Oz just tried it, its very good so far!! A few things : -When I am in f12 'mode', I always try to hit enter in order to get to the caption entry. I think you can remove f11 and replace it by enter altogether really. -In the caption entry window I couldn't manage to break lines. No matter how many brakes I entered, the…
I have been using Maya 2015 for some time and the rate at which it crashes is astronomically high compared to the previous versions I have used (2012). I'm no stranger to going into the temp folder and resurrecting my file but 99% of the time the temp file itself crashes when opening. I can however open the file with Maya…
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Someone brought up a good question on how to make the clouds occlude the sun. So I decided to give it a shot and obtained these results: I made a mask in Photoshop that indicates where the sun will be occluded. In the mask, the thick clouds are black and thinner clouds are a shade of gray. The red rectangle on the upper…
This is Number# 1: Create a Shape Node & Add it to a Tile --GENERATOR-- Using the tile generator change the middle size to about .31 or more or less, which will give some variation, Then Give the offset between .5 to 3.5 Same with the Offset random. This will allow for some good variation in the Bricks. 2nd Way: Using the…
Check your Attribute Editor for that specific construction history node. You'll find a "Smoothing Angle" parameter. This determines whether an edge is hard or soft after beveling. The default is probably something like 30 or 45 degrees. The higher this value, the more edges adjacent to the bevel that will be soft. It's…
Cool thread, poop! I think most people are aware of the shaders that I've written (since they've been there for awhile) - but here's the link anyway: http://www.bencloward.com/resources_shaders.shtml And of course there's ShaderFX which allows you to create pretty much any shader you want using a simple node-based…
Hey @SimonT on top, I don't want to be responsible for all the trees that are dying for me then :smile: No, for real: There are other benefits as well - the resolution and quality of my pdf is super high, much higher than on ordinary eBooks, that means you can zoom super deep into images to see every detail, caption and…