I think the easiest way to render the wireframe is using the 3D viewport with *Viewport Overlays* set to wireframe and *Viewport Shading* set to rendered.. and then directly using *View -> Viewport Render Image*.. and for a more subdivided wireframe.. just apply as many levels as you want..
Hi everyone! I'd like to share some new updated renders on my progress so far. This project I'd say is about 95% done. I've got just a bit of polishing left to do, and then it's on to rendering out some camera moves and doing some post work on it for the final shots. I appreciate any feedback! =)
Hi everyone, this is my first modeling and render, followed the tutorial, its low render qlty but, rendered by my self, any suggestions and help would be welcome, trying to start my portfolio and looking for a job :)
I added a texture to a book/page. However, I cannot see the textue in High Quality Rendering in viewport. Also, when I render using Mental Ray, the render is showing as wireframe with no texures? Please advise
I wondered if someone could advice step by step on how to get rid of this white noise on my GPU renders. I am rendering for my showreel but cannot get rid of this noise on my renders. The denoise optix works beautifully in the arnold render view, but when i render the frame out to a jpeg or whatever it shows all the noise!…
I am currently trying to set up my scene so that I can render the groom and my character out on separate render layers. However when I have the two separated out the back of the hair that should be blocked by the head renders out as well. Is there a way to make sure that portion is blocked when rendering?
Noob question of the day incoming: Just made a texture for a model and it's rendering ok when im rendering it with maya software but when i switch over to mental ray it renders completly black. Im using maya 2012. Anyone out there knows whats going on? Rendering with maya software: Rendering with mental ray: Hypershade…