The problem is that our industry evolves very rapidly. Universities often seem to be well behind the industry in terms of technical knowledge. Personally, I've met a lot of certified/highly educated people who still couldn't function effectively on the job. Body of work and art tests that reflect an employer's needs will…
I would go even further and would say full lambert is a fall-of / ramp function half lambert is another one tf2-"lambert" is another one too I don´t know how they've implemented the ramp technically but theoretically I would say they've use simply a new fall-of function (tf2-"lambert") while ep1 just uses a normal half…
with bad priorities i mean that when i should have learned for school i always decided for partys and stuff. i dont know the correct terms in english for the stuff we're doing but in math for example its the kind of thing where you have a x² function and make it into a 2x to see where the original function rises and where…
That's not a valid argument anymore honestly, for example, both Max and Maya still in 2012 or 2013 don't have a global modifier panel, which allows you to globally change stuff. Example: Modifier Zorb. It's a simple yet free script that anyone who will be stacking modifiers globally will need access to, yet 4 grand…
Hello Polycount! This is an ocean material that I have been working on for the last few months. It's still a work in progress, so I'm looking forward to some critique on how I can make it look and perform better. Also, I am going to be doing my best to get into the technical stuff while I'm at it. I watched a tutorial on…
All nighters? At a certain point in college shouldn't one have figured out how to regulate their bodily functions in hectic times without horrible repercussions? It's training more so than anything. I can go for 30 hours and still be cool if I have to. (I never really had to because I am one who usually plans ahead) One…
I'll deffinetly have to experiment, but this appears to be more inline with what I was talking about. There is a plugin I found that has the same methodology I was conveying by allowing mathmatical functions to drive displacement using the displace, but I'm no mathematician and gradient maps are something I've yet to get…
I'd probably just script the connection process. You could do it based on selection or do it by passing an array of control names into a function (if you've got another way to get the array (e.g. via character set or selection set etc.). Then in the function just run through the attributes for each control, check whether…
Hm... You're trying to use the bBehindView variable in the SetMeshVisibility function, that variable IS declared in the UTcontroller..but not in the UDKcontroller class. You can either: switch to using the UTController classes, OR Extend UDKController and 'reimplement" the bool there(as well as whatever adjusts in in…
I understand what you mean. Using Saturate\Clamp only when using 'a' (not when setting its value) is what works. Saturate is a quick way to write Clamp( value, 0.0, 1.0 ). It clamps a value to the range [0, 1]. Saturate is part of the "intrinsic functions" of the shading language. You can find the documentation (the…