Working on this for a uni project. Its the apartment block from the film "Batteries Not Included". Lots of retopologising/unwrapping/texturing ahead. :/ Only 3 weeks til deadline... zoiks My Sketchbook CLICK HERE
Jaw-dropping work as always guys. Finally getting around to finishing my piece. Got it into Unity but tested it out w/ 3 Point Shader today. I'll play around more and decide.
Just put this together the last hour or so, was a fun little project. Was supposed to be like the Quake 2 Strogg Guards, but ended up looking way more like Quake 3's Visor:
Hey there guys, awesome work here as always! Loving those RTS building, BitGem Now if some of you still haven't seen this: [size=+1]An environment without any dedicated diffuse maps:[/size] [ame="http://www.youtube.com/watch?v=QtSbrIupviQ"]The Desert - YouTube[/ame] [size=+1] Sculpts, Concept Art, Paper on Procedural…
@ MrHobo I'm likin the the sculpt, but the 3 finger thing is really wierding me out. Perhaps if they were a little thicker? A quick little test. Made the texture first, then made the model based off the texture:
roosterMAP:Loving the design and shape language <3 LOad: wooahh! coool! I see you chose an English copper ;) Elijah: Nice work :) Sean VanGorder: thanks! glad you dig it :) Morning warm up:
Just a quick fly over some snowy mountains (CE3) :) Still needs to be polished texture wise. [ame="http://www.youtube.com/watch?v=fZgh6rSAzD4"]Cryengine 3 : Snow landscape (test) - YouTube[/ame]
I created a piece yesterday and had some steps saved out in the psd. I figured I could post it here for anyone who finds this kind of stuff interesting :3 Enjoy... The final piece.
it's not even been a full 24 hours and we're already 3 pages deep. Shit, at this rate the 2012 thread will KO 2011 in a few months. For the Polycount University Challenge WIP Leg augmentations for my cyberhorse:
Cool Dan! Did you finish that heavy guy you were working on? Daphz - Fffff that guy is one of my favourites in a long time <3 Pretty much done now :) jramauri - Love the style, fresh.