Daphz is on fire! Mad skills, i know nothing about characters but this looks lovely. Th hard surfacey stuff looks spot on too. Im juggling so many things atm with trying to help 3 films get finished within the next 3 weeks, most of what im doing is boring stuff thats not really polycount worthy atm, (filthy rendering.) But…
hay manuel as you are not online, i did a very quick overpaint, because i think fat zombie could be much fatter, maybe even way fatter than on my OP i guess the zombielike cheeks fight with his fatness, okay he is a zombie but also he has eaten A LOT of brains, give him some meat in the face and i think his high skull…
sup doods as always, it's so inspirational scrolling through these pages of epic win. here's a little piece of Mudbox doodling that i'm not too embarrassed to show. Here's a link to the 360 turnaround: http://vimeo.com/29465893 and I also applied to the ArenaNet internship program, but as an Environment artist. Sad story,…
Kudagras - you've got some glaring proportion issues. Most notably the window not nearly being tall enough. And I really hope those textures are all just stand-in, on both images. Why don't you make a thread for these things, so we can give extensive critique on them? Gilesruscoe - the shapes look nice (though obviously…
@ Sephez maybe you could try to make real particle hair - are you going to animate her? it seems to me that her arms are to long or her upper part of the body is to short. Can you post some wires expecially for the clothing and some different views? (how does the bag look like?) ah by the way make sure to not post pictures…
So just registered at 3Dmotive.com today because of the AMAZING tutorial that's featured on polycount right now by Tyson Murphy. It's absolutely amazing, and I learned so much JUST from browsing through a couple videos (didnt have time to sit down and watch them all yet). It's kinda funny, I learned something for modeling,…
Mental Radiation - I love mayas, make sure to create a thread for the scene. Ikuru - the flag is not up to par with the rest of the piece. It's jaggy and floating in mid-air. Looks like you've got 1750-2000 triangles in the total scene, an extra 25 or so to flesh out the flag wouldn't bust the bank. Harry - that FMG is one…
Greetings polycounters! I´m a first time poster, long time lurker. I´ve been working on getting my skills back up to speed, after a 10 year "leave" from doing 3D :P Used to do games artwork back in ´96-2001 but took a break after suffering heavy burnout ;) Anyhoo.. first full character I´m working on is starting to take…
Damn CodeFather, that monster looks freaking awesome! :D Which sort of leads me to a question I wanted to ask the Polycount WAYWO folks. I was thinking about doing one of the 4 horsemen of the apocalypse so in order to get some inspiration I read the book of revelations. While reading I ended up thinking the Lamb of god…
pic-O-rific Update! couple things: 1) is there a way to check for n-sided polys or n-gons in max, i know in maya there is a way you can highlight them through the menus + options, is there a way in max ? 2) i was looking through the very nice polycount wiki and took a gander at the mount & blade modular piece article, and…