I would put in a much bigger springing force at the point where he climbs the tree from running. atm he just sort of hits the tree and attaches to it over a frame or two, then does his climbing thing. I think you will get much better results if you have a real nice coil and spring thing where he pounces up the tree at…
Im building the mech above with a stupid amount of detail/parts/mesh/OH GOD THE MESH ;o. Im literally taking it down to the hydraulics and bearings, even parts that are barely visable/only visable on the most arkward angle. Ive modeled half way up its shin and its 10k+ quads without support loops + smoothing, and theres…
Benji, Rion411, itismario, TeriyakiStyle and everyone who commented and helped me make it better - thanks for the kindness regarding my marine =) zxcnab - Sculpting like a boss, like it but one thing is that the bottom parts of the dress feel really thick. Thicker than it should be. But its kinda hard to tell from that…
Scott: a few things you need to work on. A. Super small details, you have them on the pistol grip, and the flashlight, these are way too small to show up in your bake. Generally, you need to be mindful of how much texture resolution you have, you only have so many pixels to define your shapes. B. Your edges are too hard in…
[ame="http://www.youtube.com/watch?v=BvZYqt5qarM"]ninjagrl_wip2.mov - YouTube[/ame] rigged my old hard-normals "ninja" (wat?) girl a couple of days ago. did this animation today. got feedback about the camera being disorienting (it works in my head, might be because I did it...and the crazies), but I don't know what kind…
coming along nicely! i think some edge definition could help - it seems like all your hard, crisp details are in the center of each board, instead of defining the edges. this creates a convex and soft feeling to each board. you've shaded them to reinforce this, with the centers being lighter than the edges. same goes for…
I think you can improve quite a bit, if not on the basemesh than at least with the sculpt, i think the overall proportions dont work, from the front he is way to wide in a lot of parts - imho The side is working overall, but keep in mind in the concept it is moving, so its one leg left behind and one already moving…
*from the mists of obscurity something emerges to seek feedback* But first... Hey Spitty real nice polypaint on that fella! [SF]Three9 I really like the concept for your lizard warrior and nice start on the texture so far. I know its still early days so ignore me for now heh but I would paint a stronger light source on…