Great work as always guys. Been pretty busy getting married but catching up on all my projects now that I have some time again. Just did a sculpt for the S.A.F.S pilot so hope to get the low res and bakes done as soon as possible. First time in UDK for some time so learning it all right now and blocking out my neoclassical…
Haha I shall never write/post when I'm tired!:poly136: What I meant was that I were aware of that the post effects and colour tint made the object look terrible! Might have come across like I was defending it though, which wasn't my intention. Very much thanks for the awesome feedback TDub & Yevin! :) The plan is to make…
Hello! I'm working on a high poly World War 2 era M1 Helmet although I want to add a helmet cover but to do so would require using a normal map to make the creases and all that would anyone care to let me know how I could achieve that? similar to this guy's version:…
@Checko: Liking the incubator so far! @Dan: Nice! You and a lot of others around here are making me wish I could draw better... Thanks for the crit :). It is supposed to be pretty huge though. Like 4 or 5 people tall was what I was thinking unless that wont work for some reason or if it's still too detailed? I admit I…
Oh, no no no. Sorry, I should have been more specific. I used the left side of my texture for that, but I've been working on a couple more natural objects (a shell/mushroom thing and another plant) in the same texture. Right now it's fairly packed, with only a small space for 2 small leaves that I will make later =) Here's…
hey man thanks for the feedback and i couldn't agree more on most of it ^^ 1 - dunno i thought it pretty much fit with the body, but compared t all the cloth and heavy leather all around they appear to be quite thin, i agree, but i kinda like that contrast 2 - totally agree, thought about that as wellm, but usually if you…
@Pope Adam "@Creamy Goodnesss- .. dude that's fucking cool." > Thanks. If you'd like to keep up with the progress of my MUGEN characters, you can check out my MUGEN characters page at http://creamyg.hugelaser.com/Games/MUGEN/Characters%28fs%29.html . I'll have my Creamy character up there as soon as I finish coding his…
Hey thanks for the great feedback guys! I noted them all down on a check list, here's hoping newer decisions haven't interfered with them heh. I am perhaps alittle worried that choosing such a strong colour for the hair overpowers the rest of the colour scheme? despite making her stand out abit more... :/ Bill Lowe, I…
Yo Woog, I beat cha to it on the hands thanks to an EPIC crit from CrazyFool, The most difficult part of the fixes has been that butt crack lol... >_>; I'm intending to start a thread soon, once I've made a prettier concept than the scribbles I've got atm heh. So I'll leave you in suspense till then lol :P I see a few…
pic-O-rific Update! couple things: 1) is there a way to check for n-sided polys or n-gons in max, i know in maya there is a way you can highlight them through the menus + options, is there a way in max ? 2) i was looking through the very nice polycount wiki and took a gander at the mount & blade modular piece article, and…