G'day memag, Thanks again for your help (I feel so inadequate ;)) I got the Whole Shell and the Range Loop sussed out a little, but cannot recreate the middle and right hand spheres, I don;t know how to get the selection to miss a row or 2 or whatever I choose. Am I right in assuming this method doesn't work with vertices…
new update. http://www.digitalfossils.com/Download/VoidWorld-Aug-11-12.rar Summary of changes: * Absolute input fields in 'Manipulation' panel are used for size input control in scale mode. * Numeric inputs are added to 'Scene Explorer > Object List' for object position/orientation/scale/size adjusting. * Geometry > Common…
pixelherder: I kow the performance is not that good. I use c# to write the program and c# is only a fraction of c++ in terms of speed. What I can do is to use the advantage of multi-cores. But I need to know where is the bottle neck. As my computer only has two logical processors, that makes it difficult. Can you do me a…
MrOneTwo: I am confused about the rmb reset thing. Can you provide a pic? MrOneTwo & memag: In the visual "Slice" tool, you can press down X key then click drag to do quick slicing. memag: I have 3 reasons may stop you: 1. The 'Split' and 'Duplicate' tools are two common tools across all the object modes. 2. 'Duplcate' and…
"select open edges"? @paulrus- you can customize the keyboard and see the tools in context menu,visual tools toolbar and top menus. I didn't see any icons as far as modeling operators are in question, just text. @twisted- you have bunch of selection methods in "edge- edge selections " menu. "polygons by selected edges "…
new update. http://www.digitalfossils.com/Download/VoidWorld-Apr-25-11.rar Summary of changes: * A new dockable panel. View > Windows > Scene Explorer. It is the combination of 'Object List' and 'Material Editor'. The previous 'Material' tool is removed. * The 'Cut' tool now uses the 'Edge Mid Point' and 'Polygon Center'…
Just a quick post as I don't have much time: ctrl works with manipulators, but not with for instance extrude. The way I'd like to see it work is this: I select (or highlight) an edge, press a to extrude, and then start holding ctrl. From the moment I start holding ctrl, the newly extruded edge snaps to *whatever value I…
new update. http://www.digitalfossils.com/Download/VoidWorld-Jul-06-12.rar Summary of changes: * Two new basic streamline tools. Polygon_Extrude_Axis, Polygon_Extrude_Plane. Extrusion is moved along manipulator axis or plane base on curosr initial move direction or view anlge. * Subobject mode > Geometry > Common Commands…
philem:* +1 on being able to customize your views. * There is a shell command but it's kind of hidden in the mesh subobject visual tool panel. It would make sense to also include it in the polygon/object panels too I think. * If you want to go the route of bridging your duplicated geometry to the original you can do it by…
new update. http://www.digitalfossils.com/Download/VoidWorld-oct-10-11.rar Summary of changes: * One rendering bug is fixed. Previously, vertices and edges disapeared in high poly objects. * On pivot streamline tools acivated, pivot orienation will set to 'Object', pivot position will set to 'Selection'. Previously, they…