Closest to Zspheres in Blender is probably the Skin modifier or Metaballs. https://www.youtube.com/watch?v=W0ySG59xkyshttps://www.youtube.com/watch?v=pXAqeyaABYI
Shading breaking on small objects, second image the shading is not looking good, if I increase the size of the object and apply transform It will fix it, but I need the object to be small with transforms applied Is there a way to fix this without having to apply the weighted normals modifier?
Well, you could work with Pin. Then just the unpinned areas are unwrapped again. But then you have to rescale and put the single parts into their place again. EDIT, point is, when you modify an existing UV then you modify also the margin. And usually you have the margin set to its size for good reason. So imho, every…
@Panupat you can try the Particle Instance modifier with Create Along Paths option.You add this modifier on hair card(s) and set the target object as the mesh with the hair particle systems.It's really powerful.The only downside of this method is that you need to step out to object mode to see how the cards look after you…
@musashidan You can see the topology on my screenshot and the modifier stack is the same as above, didn't reroute or add anything. The bevel topology doesn't look good, but seems to work with subd, you can try it. Anyway we don't have to wait long for the nice additions to the bevel modifier. Good, let me know if it works…
Do somebody know a way to make group of objects, several lods for example behave as a single object accepting modifiers? Like groups or linked objects in 3dMAx? Kind of "library override" for linked collection that woukld keep linked collection as a single object available for modifiers and I could switch the lods in the…