i find it funny that when an actually valid criticism about blender comes around that a lot of people punk out with the excuses. fyi, blender was the first 3d-modelling program i ever used, and i love it. but to say that ngon support wouldnt be usefull is foolish. i have to wonder how much modelling you actually do inside…
[quote=SonicBlue;2225734 I have to test your configuration better, as for now, the 2.72 is giving me some problems: This by RMB and selecting Loopcut, is it intended? [/quote] That is part of the Wazou RMB Pie. I guess he made the operator do that. If you change the Smoothness back to Zero (you will find that setting at…
Hi. Can somebody explain to me please why I start seeing sharp edges when I scale the top face of the cylinder? Shading set to Smooth and auto smooth with 30° is enabled. It is perfectly smooth when it's just a cylinder. Then I scale down the top face and here is what I get: I can fix it by adding many edge loops on the…
Xray just adds one more step (switching modes) *and* is unnecessary anyways. The misconception (in the mind of "engineer types", like the ones in the dev thread who think this would be "error-prone") likely comes from the assumption that people want to precisely select back faces. It's just isn't the case. Being able to…
@ikruz98 Yes, through bpy.context.workspace.screens. Don't quote me on that but I think the index of the active workspace is always 0, making it screens[0]. With the correct workspace in hand you need to find the target area. The simplest way is perform a loop checking its type. You'll be looking for the panel with the…
Thanks man. It works fine with Blender factory default keymaps, but not with "industry compatible" keymaps or custom ones. I needed to revert all, but no problem. I can use now the viewport navigation using the "alt" key with the digital pen without issues, but it brokes selection loops. Rotate - Alt-LMB It's not written…
@Jakro: Here you go https://drive.google.com/file/d/0B7d2DEwvk7l7amgxeVh0MHotWGM/view?usp=sharing Hop it works. Never exported a jason from the add on. If not drop me a line and I can give you a better break down. I have combined the two macros into a pie menu. It was a quick shot, so its still not perfect. From the…
I use Quad Menu's because they're the easiest to manage, press a key combo, pop up a floating menu and insert as many things are you need under it. For example: Under Ctrl + R I have all my render and special shader settings nick-nacks, while under Ctrl + X I have a more streamlined version of Max's connect, loop, etc…
Loop Cut & Slide is a "macro" that combines bpy.ops.mesh.loopcut and bpy.ops.transform.edge_slide. The hint is the name of the parameters, using the Blender convention of CATEGORY_TYPE_operator_name: MESH_OT_loopcut and TRANSFORM_OT_edge_slide (OT = Operator Type, MT = Menu Type, PT = Panel Type) PS: that particular…
@Justo Looping through all objects in the scene should be extremely fast, you can do it with hundreds and not notice a pause. I'd need to confirm this again, but I think an alternative way to hide objects would be to make a collection, disable its visibility, then add objects to it by script. You can then toggle the…