@pior haha, yes that won't be much of a problem, also the colours need to be configurable as well. I have something working for faces&islands as well now - but performance seems to be a problem on higher polycounts. Also i dont like that you cant select stuff in the viewport now - and the back and forth with the sync…
@justo just like I showed in the video, for full control set AS to 180 and manually mark sharps. Also, I use select by angle all the time in Max. I also got so used to this from modeling in Zbrush with Zmodeler and select flat island. Select linked flat faces is the closest in comparison. Instead of a toggle just assign a…
Also, in case you don't know, you can select an edge with a sharp angle in Blender, hit CTRL+G for Select Similar, choose face angles and select most if not all of the edges you'd want hard via the slider in the toolbar. I usually just set Autosmooth to 60 or 70 and mark the rest of the edges manually, never really been…
I think that the solution provided by addons like box-select-x-ray is even better. It automatically switches to xray when dragging the selection rectangle. There's also an option to desactivate the xray display if you don't like it. https://blenderartists.org/t/box-select-x-ray/1212316/4 If you want to try it, be sure to…
Good Idea. I'm gonna repeat this action to dozens of UV islands. The best way for me to do it is to create a script that aligns the selected UV vertices, pin the UVs, select the island, do an unwrap, and then unpin the UVs.
How smooth is animation workflow compared to maya? I've played with the windows, tabs and all but I was wondering if we could set up animation layers, selection sets for curves, curves selection windows and character sets?
@fdfxd2 Thanks for the tips :D That U unwrap menu was everything I needed and more! ------- I've been unwrapping quite a few objects now and picking up some speed. To my delight, unwrapping things in Blender isn't quite as bad as I feared at the beginning. In fact, in some areas it's even faster than my previous methods in…
@f1r3w4rr10r Like I said, XRay brings its own problems. Not only we should have an option to select things behind other things if we want to without having to toggle other modes every time, the way Blender works right now is that XRay will force a change in selection behavior, from area-based selection (click/drag anywhere…
So I have depended on this forever when unwarping a 3d model. I have the uv editor sycned to the 3d viewport so I can see what I am selecting in the 3d viewport and can selected what I want for the uv editor. Is there an option in blender where you can have this on and it doesn't act all wonky??? Right now if you turn on…