1. Blender doesn't save the texture file anywhere by default. Images are saved independently from .blend files to facilitate faster saving, though you can pack them later to send them to a render farm. If you want to keep your painting, you have to save the images from the UV/Image editor once so Blender knows where to…
@pior Correct. On my system (Windows 7 Home Premium 64bit) it's possible to open multiple versions of Blender, select object(s) from any of them then copy and paste them into other versions. Just tested this functionality again to confirm with all the versions that are currently installed on this system. All the Blender…
@"Michael Knubben" Good idea, it's always cool seeing how others have blender setup :) And I like it being so customizable, among the many included addons, open source once or making one from scratch, That floating panel looks cool! :) I don't work with as little UI as you do, but even then it would save me time from…
Hello all - Blender has that great feature allowing to ctrl-c ctrl-v contents from one scene/session to another (using its own copy buffer, which I assume consists of writing out a temporary blend file or something similar). Is there any way to trick it into doing just that, but across different (yet compatible) versions ?…
Hey guys, I updated my Bake panel for Blender 2.8 I've been using it as my main baking setup for the past year, it's saved me a whole lot of clicks, so I hope someone gets some use out of it as well! get it here: https://github.com/leukbaars/BRM-BakeUI example screenshot, baking down Occlusion, Color and Roughness from…
Perhaps I'm being silly over here, but if I replicate that I don't get good results. After adding the modifier, testing it with the OSL does not provide good results, and in that bakeScene.blend file, if I switch the Bevel002 material to use a Bevel node (16 samples), I get the following result: Even if I save it as a…
Well, thing is Blender's FBX support is pretty decent right now, it's just that the dev in question doesn't want to continue fixing bugs that seem to happen because other programs have different ideas about saving to FBX. Collada is being worked on: https://developer.blender.org/D1787 And yeah, that Unreal/Godot twitter…
http://tube.freefac.org/post/a-quick-python-time-saver <-- instructions for getting bevel weights to work in 2.53 http://www.pasteall.org/14511/python <-- direct link to python code, you will have to manually save it as a .py extension and manually add to the add-ons, read the above link for more info. just gotta say the…
Although there are isolated examples, generally speaking Blender isn't used from start to finish in a pipeline; it's more likely to be found augmenting a process rather than replacing it outright; UVW mapping and animation for example. Beyond that it's not reliable enough because users are still having to do a lot more…
Yeah, but that's my point - this UX is backwards, the "edit Studio light button" and "Save as Studio Light" buttons are really not necessary. There should simply be a dropdown to set a given preset as current, and live editing of the preset from there with direct feedback in the viewport - as it was before. Fantastic news…