@Richard Kain: I am actually dead-set on making a career of 3D. Way i figured it with the current/future versions of blender is that i will keep learning maya/zbrush right now so i know the programs when i apply for a job or internship at a studio (i currently have student versions of both so i can learn and…
That's definitely an issue also with the 2.7x versions I have used to set up my own pie menus. Sometimes it took a bit of googling through the reference or try & error - and in a few cases I had to ask the PME author to get to the right command.
@Grimwolf Copy the whole thing to a text file and rename it to 3dview_edit_preselect.py then install it like you would any other addon. Works for me, you have to enable "preselect faces" in the shading rollout on the right panel. And if you don't depth test it will highlight backfaces.
to avoid the rotation and fixing the scaling ; pin the stuff you want to keep in the wished position (press p) after that select only the additional parts (front wheel part) you want to correctly unwrap and it should have the right proportions. * rory explained it quicker.
@Ruz the standard depth path is not anti aliased, the "Denoising Depth" is. Be aware, it always considers your world background as transparent, ignoring the film setting, depending on your scene you need to handle with that in the compositor. I haven't used it in Eevee, but your goal is using Cycles anyway right?
Using box selections might not be a fix, but try using circle select with a really small radius. I can't test it right now, but I would be surprised if that only selects on mouse up. Edit: In fact it shouldn't, otherwise click-drag selects would not be possible.
I've only just noticed this, but when I'm in the UV editor the panels ui to right (scene outliner, modifiers etc) is super small. Cant show because I'm poopin and I was just reminded of it and thought I'd enquire. Anyone else have the same issue?
The problem in your case is, that you did not duplicate the material, but simply the nodes in the material. The easiest way to assign a copy of a material to another object is this: - assign the material you want to copy to the object, that you want to assign the copy to - click on the number button to the right of the…
@wilson66 that depends on where you see it. If you see it in rendered view, then it is the one in the world settings. If you see it in lookdev, then you can change it with the viewport settings. Click on the shading drop-down arrow in the top right of your viewport and then on the cog next to the HDRi sphere.
@pior this is your best option at the moment: https://blendermarket.com/products/curves-to-mesh EDIT: I have to say it's a bit weird for me right now in the current 2.8 release. I don't get the menu to adjust spans after creating a surface from curves.