http://renderhjs.net/textools/blender/#meshtexture https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh_options.html Although it only works for transforming existing vertices and not for adding new ones
You mean like an instance mirror type of thing, or a breaks all the time so you have to constantly delete half your model and re-mirror it type of thing?
@Elarionus I have pretty much same workflow as you, with the exception of Blender replacing both 3ds Max and RizomUV. Since I do all the hard surface HP and LP modeling, or organic LP retopology, and UV unwrapping in Blender. "It can't compete with Maya yet, and it's missing a ton of stuff that you need for game art. It's…
I assume you mean this in terms of the low poly mesh... I don't think I've ever created an n-gon while modelling... in what kind of situation would it arise?
@wazou This has been looking super interesting. There are a few modelling/workflow addons, namely Speedflow, MeshMachine and HardOps I guess. Can anyone tell me how they stack up?
As for the everything nodes UX, have a look at the Gizmos section. This basically defines user input on the model at the current node in the node tree, which would allow for manipulating generated geometry at that step.
Also a blender 2.79 is on the way with cool stuff such as PBVH based vertex and weight painting (more info here) (model by pachupp) and maybe more GSOC project like bezier curve.
Hello guys, How are you? Any of you know an Addon for Blender similar to 3Ds Max script's textools where I can Control the texel density for my models? Thanks!!
I guess on the Intuos and similar Wacom models you could map this functionality to the touch ring or even touch gestures. Can't speak for how well that works though. I'd always just use the keyboard for it.