@musashidan So you would have to cut every small pieces in their own island? Like in this exemple, i would have to cut every face in order to bake it and not get any artifact. On a normal workflow i would be able to get away with something like this, which would save some vertex and texture space. Sorry for my low iq, i am…
support loops simply define the hardness of the edge they are supporting (well, they are also used to have a consistent loop around edges, so it looks nice and has no smoothing artefacts) sometimes you don't need them because there`s already geometry in place that acts as a support edge, or you want the edge to be super…
@gestoryscht This thread will mainly have Blender users. If you have questions about other programs feel free to make a new thread. But to answer your question, you can reset normals with the Edit Normals modifier, or by simply adding an Edit Poly mod. Then the smoothing groups should work in Max. If it doesn't work, make…
It's hard to say. It's a vanilla 2.76b meaning it's the same as the files on the blender site (just with BEPUik added) so it won't have all the latest commits like the graphicall builds do. Maybe the latest graphicall builds have a better new depsgraph but in that case I have no way to test it with my rig anyway. :p You…
http://www.polycount.com/forum/showthread.php?t=152769 It's happening! Fresh tutorials for high-quality Cycles renders. If you find these hard to follow or extremely boring at any point let me know where you got stuck (by PM if you're more comfortable with that, but in the thread if you have a question that you think…
https://www.youtube.com/watch?v=BLnOBPVpG6c 3 DataTransfer mods. 1 for turning chamfers into fake flllets, 1 for hard edges(you can skip this one if you dont want hard egdes) and one for the surface fix. There's 2 source meshes one for the fake fillets and one for the uncut, undisturbed surface. DataTransfers are masked by…
Honestly, I tried the Pie menus for a whole month and I couldn't find any benefits over my hotkey workflow. Quite the contrary. They slowed me down eventually. So I don't see what the fuzz is about them. But whatever floats your boat. Maybe it's for people who have a hard time to get used to a hotkey centric workflow…
Right now they are talking about this thread on the Blender Artist forum and some are bringing into question the threads title. Perhaps there is a point that maybe its not trying hard to compete right now, but that it is in fact competing. Getting projects like this funded would probably get a boost if a thread title didnt…
While everyone's talking about working gizmo-less , just wondering if anyone knows where I can change the shortcut behaviour in the keymap? I'm exclusively using 2.8 just now. Hitting G Z Z always puts me into local translate mode rather than translate along normal which would be a lot more useful for me. Is this a hard…
I don't know why people think learning Blender is so hard. I was a bit overwhelmed at first trying to figure it out on my own and I had already been used to 3DS Max. After I found some video tutorials on blender basics, it all fell into place. All it took was someone to explain the way it works, then I just did drills on…