Made a tutorial on creating a 3 layer blendshader in Blender. This will allow you to replicate the material blending workflow from Unreal, so it might be useful for some of you. More images on my artstation, tutorial video below. All textures by Quixel. https://youtu.be/2dy9p_QWNWw
dejawolf: Could you expand on what you said a bit? Do you mean you have a quad menu in Blender that you've modified?(the spacebar menu already creates primitives...) Are you saying quad menus are just generally useful, or specifically in Blender (or Max)?
Glad to hear you think so :) . The undo bug is the most obvious when using QuickEdit to project paint using an external app like Photoshop. Apply, undo, BOOM artifacts everywhere. There's also artifacts created when painting in the 3D view on overlapping UVs.
I might be misunderstanding what you mean, but Alt+D does a Linked Duplicate which will create a new object but share the mesh data. You should be able to mirror the duplicate with the mirror commands. Then when you edit one mesh, they both receive the changes.
@pior this is your best option at the moment: https://blendermarket.com/products/curves-to-mesh EDIT: I have to say it's a bit weird for me right now in the current 2.8 release. I don't get the menu to adjust spans after creating a surface from curves.
Hey guys, any of you know a similar tool to create LOD's in Blender (in the video it's the last tool around the 4 min mark) https://vimeo.com/166291982 Also, do you know a uv packer for blender that respect the uv alignment to be the same of the faces in the mesh?
Gotcha. Misunderstood you then. How did you create this topology? I'm new to blender so maybe i'm missing something here. I get vertices at the intersections both when i connect opposite vertices with j shortcut and when using the knife tool.
picked up blender again, and got annoyed by the transform tools. so I started creating a workplane addon. it can set transform orientations and auto plane constraints from view. The move/rotate/scale commands just wrap the default ones and set the constraints on it. If not in workplane mode the commands fall back to the…
I've been trying to find out if there is a way to bring back the properties menu from when you create an object. Someone asked about it over 2 years ago here so I'm wondering if anything has changed since. When perna uses the Max's modifier stack in this way you can see how he still has control over the cylinders to match…
I'm looking for people who are interested in creating plug libraries for MESHmachine. You can sell these, I want you to, but it's your decision of course. Get in touch via mesh@machin3.io You will receive a pre-release version of MESHmachine and docs about plug creation.