Nice! I should Google that algorithm - I implemented a version of this in ue4 a while back and never felt like it was done the right way - certainly wasn't elegant 😁
Worked a long time on my new article/video about boat/water-interaction in Assassin's Creed Black Flag. Hope you'll like it: https://youtu.be/euQw6IYe6Nw
I was looking into Sublime, but wasn't sure if it had syntax for maxscript, so far it looks like I have to do a bit of fiddling to get it, as I did with Notepad++.
Working on a node for Substance Designer that can take a black and white mask (from a bitmap too) and generate a random luminance mask as well as random opacity mask. It's much like getting luminance variations for something like Tile Sampler node, but will work on any input mask. It may not seem that much, but it wasn't…
Spent like 1hr quick on a Shrink Wrapper for fun. Might not finish it, idk yet. It works pretty good, but has some wonkiness yet. http://www.matthewlichy.com/wrapTest/wrapTest.html
felt like scripting a bit this weekend making a splines to alpha hair from referenceuvs script [ame="http://www.youtube.com/watch?v=WzM7Cc5JA4o"]SplinesToPlanes Preview - YouTube[/ame]
Finally found out how to modify brushes in Photoshop with scripts, next Scriptorator update will include the brush mod scripts like changing rotation, opacity, toggling blend modes
Just released a new article/video. Hope you like it. I've a thread about this project here. Article: The Joy of VFX - Pintable Youtube Video: https://youtu.be/Ld_peIKWE3A
yes, I aware that button, this one is for one button toggle. ( like pressing tab for smooth and tab aggain to unsmooth ) but probably thee already flip flop function for this somewhere.