I'm actually trying to get a little UDK script to work in 3DS Max, while using the user defined properties on objects. Of course there is a chance that other scripts might overwrite your properties, however it should only happen if they use the same name, so if you make an unique enough name, you shouldn't have an issue,…
I'm working on a custom rig builder for Maya. I know that a lot of tools/script alredy do that, but since that creating a rig is something very personnal, I do my own one. I'm bored to manually do that. :p My purpose it's to make an auto-builder for any type of character compatible with the UDK. That's mean I don't try to…
Hmm... shit. Yeah, when you initially load images, it has to create the cache. If you reloaded that same folder/subfolder again, alot of them would be cached, and would load faster/use alot less ram. I think there might be an issue with the source image not getting let go from Memory on Load... But the Cached images are…
Hey! This is first post and I must tell that I am certainly overwhelmed by the work posted in here. I'm not as experienced as most of you, but I love this area. So, I just finished a tool for UE4 where you are able to pack your RGBA channels into a single texture, being able to chose from different textures and customize…
thanks guys still far from done, once i got a better method for getting the selections needed i am planning on have both a mode that works like the video, and one that works on edge selections and creates paths in photoshop. ya a highpoly like feature for this would be cool, but it seems like a very large task to do, and…
worked on a UVW to spline converter script that supports 2 modes: In one of the modes it only generates splines for the outline of the UV shells which I find convenient if I block out the vector in Flash using the paint bucket per shell. I am still playing with a few ideas on how to use this data in other tools besides…
I got my retopo tools about good now. I ended up just letting the user hit Alt + Left click to flip the Edge, which after u do it once during a session, it seems to be good from then on. Trying to have the script detect it was not working at all..... Since I changed to another interface as well, now you can do Ctrl + Left…
I have been slowly increasing my list of custom scripts these past month. This time I did a quick ID material generator. I know some already exist, but mine was focused on my laziness and the fact the colors themselves don't matter. Instead I just generate random colors and allow to quickly assign them : Here I assign a…
I only tried to use it for the modal dialog that appears when you call export selected. The provided libraries for comtypes didn't have that dialog. I created the .tlb from the .idl file and tried to let comtypes wrap it in a .py file, but it had two assertion fails which i couldn't solve. I never used com interfaces…
So I created this Maya tool for someone that had a really specific workflow. They wanted to group UV shells and then pack the shells based on a scale they assigned to each group, I thought this was a really interesting idea and a neat challenge, but once I finished the tool I realized I'd never use it for anything, but the…