Entirely possible with unrealscript yes. And theres a mod that does just that even. Google for UT3 UT2D. Afaik there are no tutorials out there that focus on how to set this kind of game up though. __________________________________________ I am hard at work updating my website. I introduced a snippet system for one, where…
Ah dont feel to bad if you really want to wrap your head around it read the following book. Shaders for Game Artist and Programmers I Actually add this shader to one of the games my studio is working on and I did get this to work the same way but with out feeding everything into the custom lighting node. In mine I have it…
hey duders, quick question in regards to particles. In cascade I am trying to get arching smoke trails off of debris. I have placeholder cube meshes spawning in place of the default alpha planes and got them to fly up and arch downwards and bounce and shit so thats all gravy. I could have sworn ive seen it before where you…
Hey all, just learned how to bring skeletal meshes into ue3 and I've been able to resolve most of the issues I've run across with the help of this thread and some of the great tutorials out there. But I am having an issue that I could use some help with. One of the character's I'm working on is a female with long hair,…
Can anyone explain what a vector transform node in the material editor does? It seems to be changing the coordinate reference system? I've been teaching myself unreal materials while I get some of my stuff set up in it, and everything is really straightforward so far (instant feedback rules!), but I hit a block when I was…
Slap all your textures into a multi-sub object and then make sure the mesh has the proper material ID's applied to match the multi-sub object ID that references the texture that is on that section of the mesh. Now delete all the textures that are on your mesh and apply the multi-sub object material to the now texture less…
I had that problem once before as well. Though for me it was because I beveled certain corners in my geometry without re-sewing the UVs and re-baking my normal map. You can also check and make sure your normals aren't locked. Just do a quick unlock of them, set them to face and then reapply normal angle to your object. If…
Okay I need some help as I am having an issue that has been stumping me all day and I cant seam to figure out why this is happening. I have been tasked with figuring out a way to optimize speed tree to run better in unreal. The tech artist before me told the art department to not use billboards when making speed trees so…
This is driving me nuts, I've been searching all over for an answer, so hopefully someone here can help. I can't see any bsp brushes other than my builder brush. If I take my builder brush in a subtractive level and click CSG: subtract, I get no change. Same thing with doing an add in an additive level. I loaded up one of…
Just the .ini not the XML ones. Do you mean exporting out of Unreal for use in 3ds Max? If that is what you want to do and my gut is telling me you do I am sorry to say that you cant. Epic does not allow you to export mesh out of packages any more(well in the retail editor anyway I am sure you can do it in the legit…