I might misunderstand you, but this is what I meant, detach the green front so you didn't need those edges: No need for those loops for example. Also, triangles doesn't really do any damage if the are on a flat surface, because the main issue with triangles in subd, is that they often introduce pinching, but it shouldn't…
How about this one: I am trying to cut out a door into a slightly curved surface. This error is not very prominent but noticeable. There will be other details added to the surface. I tried it already and it will not become better. Most of the time I read that such behavior might be overcome with more geometry. I smoothed/…
I would have subdivided by smoothing groups and then cut the details in with the extra geometry. On curved surfaces you generally need more geometry to support details since it defines the shape better. Do this once you're certain the base-mesh is complete. Another option is to create the base mesh and details you want to…
yes. im using the constraint to background. i move the piece against the other piece. and it stick to the surface. kinda like a project as per said. it's a very nice trick :D
This is a thread for hard surface modeling, not any old tech issue, and you didn't list the software you're using. But the answer is to push the 7 key (the one above the keys, not the numpad)
turn on the shadows in your light, right now the light has its direction and casts through every surface, you want it to be dark there, then lat some shadow influence that area ;)
Actually not hard at all...make some edgeloops folowing the curve...once your on a flat surface you can go crazy with your topo....if you have to ;) Sloppy paintover:
I've been working on learning and understanding hard surface modeling. To learn I decided to model the 2nd Gen Light Cycle from Tron: Legacy. I managed to make the front "wheel" (Well enough for now) and I have a base mesh for the body but I've been trying to cut out the windows in the style of this movie reference image:…
Hello! Does anyone know how can i project that logo onto the surface, does it involve baking? because i haven't learnt baking yet. and if there other ways? thanks!
@DeathstrokeFTW I see nothing wrong with that topo; why you hate that? @Evidenz If the surface is flat (like your first example) , I see no reason to not relax the corner more, like this: